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. 2016 Dec 1;5(6):366–374. doi: 10.1089/g4h.2016.0038

Table 6.

Participant Perceptions on Game for HF Self-Management Knowledge and Behaviors

Post-test survey items Agreement Participant ID
Played the game without assistance, n (%) 15 (79) F2, F3, F5 to F9, F11, F12, F14 to F16, F18 to F20
Prefer the digital game to other media for receiving HF information, n (%) 11 (58) F1, F3, F5, F8 to F11, F13, F14, F18, F19
 (a) Correlation with age r = 0.61 (p = 0.006)  
 (b) Correlation with education level r = 0.57 (p = 0.011)  
Promoted learning of, n (%)
 (a) HF condition 17 (89) F1, F3 to F16, F18, F19
 (b) HF medications 15 (79) F3 to F5, F7 to F15, F18 to F20
 (c) Diet 17 (89) F3 to F16, F18 to F20
 (d) Physical activity 17 (89) F3 to F16, F18 to F20
 (e) Symptom monitoring 18 (95) F1, F3 to F16, F18 to F20
 (f) When to follow-up with healthcare providers 17 (89) F1, F3 to F16, F18, F19
Game Motivated me to, n (%):
 (a) Salt restriction 16 (84) F3 to F7, F9 to F16, F18 to F20
 (b) Physical activity 15 (79) F3 to F8, F10 to F16, F18, F19
 (c) Medication management 16 (84) F3 to F8, F10 to F16, F18, F20
 (d) Daily symptom monitoring checks 16 (84) F3 to F8, F10 to F16, F18 to F20
 (e) When to follow-up with healthcare providers 16 (84) F3 to F15, F18 to F20
Will recommend the game to others with HF, n (%) 17 (89) F1, F3 to F16, F18, F19
Average # of times game was played 9.7 (range: 3–66)
Average of total game-playing time (in minutes) 237 (range: 12–1298)