Table 3.
ANOVA for the contrast avatar > self in controls, pathological Internet gamers, and pathological social networkers revealed significant avatar-related brain activation in pathological Internet gamers vs. healthy controls
| MNI coordinates | |||||||||
| H | Lobe | BA | Brain region | Cluster size | x | y | z | tmax | pcluster |
| Pathological Internet gamers > controls | |||||||||
| L | Parietal, occipital | 19, 39, 40 | AG, inferior parietal, middle occipital | 140 | –36 | –67 | 31 | 4.99 | .004FWE |
| Pathological social network users > controlsa | |||||||||
| Pathological Internet gamers > Pathological social network usersa | |||||||||
Note. AG = angular gyrus, BA = Brodmann area, MNI = Montreal Neurological Institute, FWE = family wise error rate.
No values.