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. 2016 Jul 14;5(3):485–499. doi: 10.1556/2006.5.2016.048

Table 3.

ANOVA for the contrast avatar > self in controls, pathological Internet gamers, and pathological social networkers revealed significant avatar-related brain activation in pathological Internet gamers vs. healthy controls

MNI coordinates
H Lobe BA Brain region Cluster size x y z tmax pcluster
Pathological Internet gamers > controls
 L Parietal, occipital 19, 39, 40 AG, inferior parietal, middle occipital 140 –36 –67 31 4.99 .004FWE
Pathological social network users > controlsa
Pathological Internet gamers > Pathological social network usersa

Note. AG = angular gyrus, BA = Brodmann area, MNI = Montreal Neurological Institute, FWE = family wise error rate.

a

No values.