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. 2017 Feb 14;5:4. doi: 10.1186/s40359-017-0173-4

Fig. 7.

Fig. 7

An overview of the change blindness experiment from the participants view. First the player is welcomed with a text message (a) and then transported to the experimental environment (b). While looking around in the room, the cupboard changes its visibility when out of the headsets field of view (c)