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. 2015 Dec 12;5(1):108–114. doi: 10.1556/2006.5.2016.002

Table 2.

Linear regression models for online gaming addiction (method: stepwise)

Model 1 Model 2 Model 3
b β Sig. b β Sig. b β Sig.
Constant 1.81 <.01 1.81 <.01 1.14 <.01
Gender (Female = 1, Male = 2) −0.04 −0.02 0.17 −0.03 −0.02 0.28 −0.01 0.00 0.79
Age −0.01 −0.14 <.01 −0.01 −0.15 <.01 −0.01 −0.10 <.01
Frequency of gaming 0.01 0.30 <.01 0.01 0.29 <.01 0.01 0.27 <.01
Genre (MMORPG = 0, MOBA = 1) 0.08 0.08 <.01 0.08 0.08 <.01 0.08 0.09 <.01
Team play (TP) −0.05 −0.06 <.01 0.02 0.02 0.26
Social support (SS) 0.06 0.10 <.01 0.06 0.09 <.01
Destructive overdependence (DO) 0.11 0.17 <.01
Dysfunctional detachment (DD) 0.14 0.17 <.01
Healthy dependence (HD) −0.11 −0.13 <.01
F 146.75 104.12 131.50
P <.001 <.001 <.001
R Square 0.14 0.15 0.25