Skip to main content
. 2004 Nov 30;2(12):e412. doi: 10.1371/journal.pbio.0020412

Figure 8. A Simple Collision Rule.

Figure 8

We calculate the magnitude, F, of equal and opposite forces applied to colliding objects such that they no longer collide after a time-step of δt. This force is calculated by considering the maximal distance, δ, of object intersection and the shape-based viscous drag, γ, for each object. In this example, we use Stokes' law for the viscous drag on spheres. We are assuming that the time-scale for a collision to resolve itself is much shorter than the discrete time-step used in the computation. We make similar calculations for more complex shapes and collisions.