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. 2017 Feb 15;18(Suppl 2):64. doi: 10.1186/s12859-016-1446-2

Fig. 10.

Fig. 10

a Transforming the sample; b Changing GUI settings; c Moving ROI box; d Scaling ROI box in the z-axis; e Using the freehand ROI tool; f Total time taken. Comparative interval plots for low and high gamepad experience, showing the mean and 95% confidence intervals. Participants that gave a gamepad experience rating of 1 or 2 were considered to have low experience, while a rating of 3, 4 or 5 were considered as high experience