Skip to main content
. 2017 Mar 9;19(3):e72. doi: 10.2196/jmir.6944

Table 2.

Evaluation of interventions (game and onsite learning activity) by participants from each study group.

Items Game group (n=69) Control group (n=65)

Strongly agree, n (%) Partially agree, n (%) Strongly agree, n (%) Partially agree, n (%)
The activity was fun 48 (70)a 18 (26) 32 (49) 21 (32)
The activity captured my attention all the time 43 (62) 25 (36) 47 (72) 15 (23)
I would join similar activities in the future 62 (90) 6 (9) 63 (97) 1 (2)
Patients presented in the activity were similar to the ones I see in my practice 43 (62) 22 (32) 46 (71) 16 (25)
The activity increased my knowledge about diabetes 66 (96) 3 (4) 60 (92) 5 (8)
The activity will influence the way I treat patients with diabetes 67 (97) 2 (3) 59 (91) 6 (9)

aP=.04 (χ2 test), compared to control group.