Table 2.
Evaluation of interventions (game and onsite learning activity) by participants from each study group.
| Items | Game group (n=69) | Control group (n=65) | ||
|
|
Strongly agree, n (%) | Partially agree, n (%) | Strongly agree, n (%) | Partially agree, n (%) |
| The activity was fun | 48 (70)a | 18 (26) | 32 (49) | 21 (32) |
| The activity captured my attention all the time | 43 (62) | 25 (36) | 47 (72) | 15 (23) |
| I would join similar activities in the future | 62 (90) | 6 (9) | 63 (97) | 1 (2) |
| Patients presented in the activity were similar to the ones I see in my practice | 43 (62) | 22 (32) | 46 (71) | 16 (25) |
| The activity increased my knowledge about diabetes | 66 (96) | 3 (4) | 60 (92) | 5 (8) |
| The activity will influence the way I treat patients with diabetes | 67 (97) | 2 (3) | 59 (91) | 6 (9) |
aP=.04 (χ2 test), compared to control group.