Table 1. The subject variables and behavioral performance (Mean ± Std.E)*.
Group | RPM | Ef | Onset | Current AT | Gt | Ds |
---|---|---|---|---|---|---|
(%) | (per month) | age | (per week) | AVG/RPG/Both | (sec.) | |
Expert | 90±10.28 | 2.4±.21 | 8.03 | 46.67±2.1 | 27// | 25.2±3.2 |
Amateur | 90.2±9.8 | 2.1±.14 | 8.9 | 14.2±1.1 | 14/4/12 | 15.4±3.5 |
*RPM = Raven's Progressive Matrices, Ef = physical exercise frequency per month, Onset age = the onset age of playing video games, AT = the average weekly amount of time (in hours) spent on AVG playing, Gt = game type, AVG = Defence Of the Ancients or League Of Legends (two specific AVGs played by the experts), RPG = role play games (unlike the AVG, the RPG does not require high reaction speed and good hand-eye coordination under stringent time pressure. In a RPG, a player assumes the roles of characters in a fictional setting and takes responsibility for acting out these roles through a process of structured decision-making or character development.), Ds = Dodge The Squares (Players move a red block within a box to avoid crashing into blue blocks and touching the edge of the box. This game was used to further verify the group membership between experts and amateurs. http://www.gamemew.com/skill-games/square-dodge.html).