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. 2016 Jun 14;5(2):221–230. doi: 10.1556/2006.5.2016.031

Table 3.

(Pearson’s) correlations between predictors included in the logistic regression (N=521)

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
Paid for SCG (1) 1
Age (2) −.11* 1
Gender (3) .15** .10* 1
Education (4) .13** −.19** .03 1
LOTE (5) .19** −.20** −.04 .23** 1
Use of lottery SCGs (6) .34** −.15** −.09* .04 .12** 1
Use of EGM SCGs (7) .04 −.04 .06 −.08 −.02 .05 1
Use of sports or wagering SCGs (8) .40** −.24** .22** .24** .15** .23** .14** 1
Use of poker/casino SCGs (9) .09* −.14** .17** .15** .07 .04 .30** .34** 1
Separate SCG sessions per typical day (10) .08 −.02 −.01 .03 .08 −.02 .24** .10* .40** 1
Time spent on SCGs per typical day (11) .07 .08 .04 −.11* .01 −.05 .30** .04 .36** .53** 1
Year of first SCG use (12) .14** .25** .08 −.11* −.02 .14** −.05 .00 −.01 −.04 .00 1
Use of social features (13) .29** −.17** .08 .12** .20** .13** .16** .32** .36** .32** .26** −.04 1
Play SCG via smartphone (14) −.11* −.24** −.07 .07 −.04 −.11* .12** .02 .08 .09* .05 −.18** .15** 1
Social interaction (15) .19** −.26** .03 .12** .22** .17** .14** .27** .28** .15** .15** .01 .31** .04 1
To relieve stress/escape from my worries (16) .14** −.18** −.05 .04 .14** .12** .24** .14** .23** .22** .30** −.06 .25** .07 .53** 1
To pass the time/avoid boredom (17) .02 −.17** −.02 .07 .05 .01 .26** .13** .30** .24** .31** −.10* .24** .12** .42** .62** 1
To improve my gambling skills (18) .22** −.31** .09* .13** .19** .19** .17** .35** .36** .21** .21** −.01 .32** .07 .60** .49** .53** 1
For excitement/fun (19) .08 −.10* −.05 .04 −.02 .03 .23** .15** .30** .24** .32** −.06 .28** .10* .39** .50** .53** .44** 1
For the competition/challenge (20) .10* −.09* .05 .11* .06 .07 .15** .21** .36** .26** .30** −.03 .28** .04 .44** .53** .50** .53** .65**

Note. LOTE=speaking a language other than English at home.

*

p < . 05.

**

p <. 01.