Table 4.
Hierarchical regression analysis for predictors of the total score of video games addiction (CERV total score), and avoidance/psychological dependence and negative consequences factors of the CERV
CERV total score | Avoidance/psychological dependence | Negative consequences | ||||||||||
Variables | ΔR2 | β | F/t | d | ΔR2 | β | F/t | d | ΔR2 | β | F/t | d |
Step 1 | .14 | 13.42*** | .15 | 14.92*** | .11 | 10.53*** | ||||||
Gender | −.35 | −5.97*** | −.75 | −.37 | −6.32*** | −.79 | −.31 | −5.17*** | −.65 | |||
Age | −.12 | −1.97 | −.09 | −1.49 | −.13 | −2.25 | ||||||
SES | −.03 | −.45 | −.06 | −.99 | .01 | .09 | ||||||
Step 2 | .08 | 8.61*** | .08 | 9.16*** | .07 | 6.94*** | ||||||
Gender | −.28 | −4.76*** | −.60 | −.30 | −5.07*** | −.64 | −.25 | −4.08*** | −.51 | |||
Age | −.10 | −1.75 | −.07 | −1.25 | −.12 | −2.06* | ||||||
SES | .01 | .23 | −.02 | −.32 | .04 | .72 | ||||||
Extraversion | −.13 | −2.18* | −.27 | −.13 | −2.24* | −.28 | −.12 | −1.95 | ||||
Agreeableness | .00 | .00 | .00 | −.01 | .00 | .01 | ||||||
Conscientiousness | −.20 | −3.41** | −.43 | −.20 | −3.34** | −.42 | −.19 | −3.18** | −.40 | |||
Emotional stability | .03 | .49 | .05 | .83 | .01 | .14 | ||||||
Openness to experience | −.13 | −2.21 | −.13 | −2.16 | −.13 | −2.07 | ||||||
Step 3 | .02 | 8.72*** | .01 | 8.76*** | .03 | 7.47*** | ||||||
Gender | −.31 | −5.21*** | −.65 | −.32 | −5.38*** | −.67 | −.28 | −4.60*** | −.58 | |||
Age | −.08 | −1.42 | −.06 | −.98 | −.10 | −1.69 | ||||||
SES | .03 | .53 | .00 | −.09 | .06 | 1.06 | ||||||
Extraversion | −.13 | −2.16* | −.27 | −.13 | −2.21* | −.28 | −.11 | −1.92 | ||||
Agreeableness | .01 | .19 | .01 | .14 | .01 | .22 | ||||||
Conscientiousness | −.19 | −3.20** | −.40 | −.19 | −3.16** | −.40 | −.18 | −2.96** | −.37 | |||
Emotional stability | .06 | 1.04 | .08 | 1.24 | .05 | .76 | ||||||
Openness to experience | −.10 | −1.76 | −.11 | −1.80 | −.09 | −1.57 | ||||||
Experiential avoidance | .17 | 2.77 | .13 | 2.13* | .27 | .19 | 3.12** | .39 | ||||
Total R2 | .21 | .22 | .19 |
Note. n = 255; SES = socioeconomic status; CERV = Questionnaire of Experiences Related to Video Games.
p < .05.
p < .01.
p < .001.