Panel A presents three screenshots showing events surrounding one free choice in a horizon 6 game. The first four choices were constrained to one of the two options in order to control the information available to the subject (A, left). The constraint was indicated by a white box surrounding the choice that the subject was forced to select in order to continue. The columns on each side of the screen showed the history of previous choices, and the number of choices remaining (empty boxes). The example shown represents the unequal information condition, because more is known about the left option than about the one on the right. When a choice was made (A, middle) the outcome value was revealed, and when the next option was presented (A, right) this outcome appeared in the history of the chosen option. Panel B gives a schematic of the different trial types in the three horizon conditions. The first free choice (colored orange) yielded the critical data analyzed here and in previous work [4].