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. 2017 May 22;11:248. doi: 10.3389/fnhum.2017.00248

Table 3.

Studies providing structural data dealing with healthy, non-expert participants.

Ref. Year N Age Sample VP experience VG genre Technique Design Neural correlates
Erickson et al., 2010 2010 39 (18–28) Healthy young adults <3 h/week Action, shooter MRI Experimental (randomized) Predictors of skill acquisition:
▴ DS
▴ VS
Basak et al., 2011 2011 20 70.1 ± 4.81 Healthy older adults Low VGP (<1 h/week) Real time strategy MRI Quasi-experimental (one group pretest-posttest) Predictors of skill acquisition:
▴ MFG (left)
▴ PoCG (left)
▴ dlPFC (left)
▴ ACC (right)
▴ Cerebellum
Vo et al., 2011 2011 34 (18–28) Healthy young adults Low or Non-VGP Action, shooter MRI Experimental (crossover) Skill acquisition:
▴ DS
Colom et al., 2012 2012 20 18.95 ± 2.65 Healthy young adults, female Low or Non-VGP Puzzle, Brain training MRI (DTI) Experimental (randomized with pretest) After VG training: Gray matter:
▴ PFC (BA9 & BA10)
▴ Small temporal and parietal regions White matter:
▴ HC cingulum
▴ ILF
Kühn et al., 2013 2013 48 24.1 ± 3.8 Healthy young adults Low or Non-VGP Action, 3D platforms MRI Experimental (randomized with pretest) After VG training:
▴ HC (right)
▴ dlPFC (right)
▴ Cerebellum
McGarry et al., 2013 2013 7 (60–85) Healthy older adults Real time strategy MRI Quasi-experimental (one group pretest-posttest) After VG training:
▴ SPG
▴ Lateral IFG
▴ PrCG
▴ FG
Kühn and Gallinat, 2014* 2014 62 28.4 ± 6.07 Healthy young adults, male Low or Non-VGP (n = 48)
Excessive (n = 9) IGD (n = 5)
MRI Quasi-experimental (retrospective) VG experience:
▴ Entorhinal cortex
▴ HC Game genre:
▴ Entorhinal cortex
Kühn et al., 2014* 2014 152 14.4 ± 0.03 Healthy adolescents 12.6 ± 12.9 h/week MRI Quasi-experimental (retrospective) VG experience:
▴ dlPFC (left)
▴ MFG(left)
▴ SFG (left)
▴ FEF (left)
Strenziok et al., 2013 2014 (>60) Healthy older adults Real time strategy
Puzzle, Brain training
MRI (DTI) Experimental (randomized) After VG training:
▾ Splenium of CC
Strenziok et al., 2014 2014 42 69.21 ± 4.9 Healthy older adults Action, shooter
Real time strategy
Puzzle, Brain training
MRI (DTI) Experimental (randomized with pretest) After VG training (white matter AD): All 3 groups:
▴ Lingual gyrus (left)
▴ Thalamus (right) Brain training vs. Action shooter:
▴ TO junction (right) Brain training vs. Strategy:
▴ POT junction (right)
Szabó et al., 2014** 2014 56 36.8 ± 10.3 Healthy adults Low or Non-VGP Action, 3D platforms MRI Experimental (randomized with pretest) After VG training:
▴ HC (right)
Zhang et al., 2015 2015 45 16.9 ± 2.2 (VGP)
17.1 ± 1.3 (Non-VGP)
Healthy adolescents, male VGP (19 h/week)
Low or Non-VGP (<2 h/week)
Racing
Role playing, MMORPG
Dance
Action, First Person
Shooter
MRI (DTI) Quasi-experimental (retrospective) VGP vs. Non-VGP (White matter FA):
▴ CST (left)
▴ SLF (left)
▴ ILF
▴ IFOF
Kim Y. H. et al., 2015* 2015 31 29.0 ± 4.1 Healthy young adults VGP (>3 h/week)
Non-VGP (<10 h/year)
Real time strategy MRI (DTI) Quasi-experimental (with control group) VGP vs. Non-VGP: White matter connectivity:
▴ EC (right) & Visual cortex
▴ IFG (right) & ACC
Takeuchi et al., 2016 2016 240 11.1 ± 2.7 Healthy children 0.8 ± 0.75 h/week MRI (DTI) Quasi-experimental (cross-sectional) VG experience:
▴ PFC (bilateral) (GM & WM)
▴ ACC
▴ Lateral & Medial temporal cortex
▴ BG
▴ FG
▾ Genu of de CC (Specific areas)
▾ Body of the CC
▾ ACR (bilateral)
▾ SCR (right)
Takeuchi et al., 2016 2016 189 (5.7–16.6) Healthy children MRI (DTI) Quasi-experimental (longitudinal) VG experience:
▴ Cluster 1: BG (Gm & WM) (left) Medial temporal lobe (left) Thalamus (bilateral)
▴ Cluster 2: Insula (right) Putamen (right) Thalamus (right)
▴ Cluster 3: MTG & ITC (left) FG Occipital lobe (left)

ACC, Anterior cingulate cortex; ACR, Anterior corona radiata; AD, Axial diffusivity; BA, Brodmann area; BG, Basal ganglia; CC, Corpus callosum; CST, Corticospinal tract; dlPFC, Dorsolateral prefrontal cortex; DS, Dorsal striatum; DTI, Diffusion tensor imaging; EC, External capsule; FA, Fractional anisotropy; FEF, Frontal eye fields; FG, Fusiform gyrus; GM, Gray matter; HC, Hippocampus; IFG, Inferior frontal gyrus; IFOF, Inferior frontooccipital fasciculus; IGD, Internet Gaming Disorder; ILF, Inferior longitudinal fasciculus; ITC, Inferior temporal cortex; MFG, Middle frontal gyrus; MRI, Magnetic resonance imaging; MTG, Middle temporal gyrus; PFC, Prefrontal cortex; PoCG, Post central gyrus; POT, Parieto-occipito-temporal; PrCG, Pre-central gyrus; SCR, Superior corona radiata; SFG, Superior frontal gyrus; SLF, Superior longitudinal fasciculus; SPG, Superior parietal gyrus; TO, Temporo-occipital; VG, Video game; VGP, Video game player; VS, Ventral striatum; WM, White matter. Articles marked with an asterisk

(*)

discuss cognitive implications without directly assessing this dimension. Articles marked with a double asterisk

(**)

did not provide either empirical cognitive data nor discuss cognitive implications. The rest of the articles (non-marked) have measured cognitive correlates with specific tasks.

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