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. 2017 May 22;11:248. doi: 10.3389/fnhum.2017.00248

Table 4.

Studies providing structural data dealing with VG experts or excessive gaming.

Ref. Year N Age Sample VG experience VG genre Technique Design Neural correlates
Han et al., 2012a 2012 55 20.9 ± 2.0 (IGD)
20.8 ± 1.5 (Pro)
20.9 ± 2.1 (Control)
Young adults, male IGD (9.0 ± 3.7 h/day)
Professional VGP (9.4 ± 1.6 h/day)
Low or Non-VGP (1.0 ± 0.7 h/day)
Real time strategy MRI Quasi-experimental (with control group) IGD vs. Control:
▴ Thalamus GM (left)
▾ ITG (bilateral)
▾ MOG (right)
▾ IOG (left) Professional vs. Control:
▴ CG (left)
▾ MOG (left)
▾ ITG (right) Professional vs. IGD:
▴ CG (left)
▾ Thalamus (left)
Hou et al., 2012* 2012 14 20.40 ± 2.30 (IGD)
20.44 ± 1.13 (Control)
Young adults IGD (>8 h/day)
Low or Non-VGP (<5 h/day)
SPECT Quasi-experimental (with control group) IGD vs. Control:
▾ Striatum volume
▾ Striatum weight
▾ Striatum/whole brain ratio
Hyun et al., 2013 2013 23 19.8 ± 1.7 Healthy young adults, male Professional VGP (9.2 ± 1.6 h/day) Real time strategy MRI Quasi-experimental Career length:
▴ SFG (right)
▴ SPG (right)
▴ PrCG (right) Winning rates:
▴ PFC
Tanaka et al., 2013 2013 50 24.1 ± 2.9 (Experts)
22.4 ± 3.42 (Control)
Healthy young adults, male Expert VGP (21.4 ± 10.0 h/week)
Low or Non-VGP (<2 h/week)
Action, fighting MRI Quasi-experimental (with control group) Experts vs. Non-experts:
▴ PPC (right)
Yuan et al., 2013a 2013 36 19.4 ± 3.1 (IGD)
19.5 ± 2.8 (Control)
Young adults, male IGD (10.2 ± 2.6 h/day)
Low or Non-VGP (0.8 ± 0.4 h/day)
Role playing, MMORPG MRI Quasi-experimental (with control group) IGD vs. Control:
▴ Precentral cortex (left)
▴ PCu
▴ MFG
▴ ITC
▴ MTG
▾ lOFC (left) (Impaired task performance)
▾ Insula
▾ Lingual gyrus
▾ PoCG (right)
▾ Entorhinal cortex
▾ IPC
IGD duration:
▴ Precentral cortex (left)
▴ PCu
▴ Lingual gyrus
Xing et al., 2014 2014 34 19.1 ± 0.7 (IGD)
19.8 ± 1.3 (Control)
Young adults IGD (9.5 ± 1.3 h/day; 65.7 ± 11.6 IAT)
Control (2.2 ± 1.4 h/day; 29.2 ± 4.5 IAT)
Action, Real time strategy MRI (DTI) Quasi-experimental (with control group) IGD vs. Control (FA):
▾ SN tract (right)
Gong et al., 2015* 2015 57 23.26 ± 0.4 (Experts)
22.36 ± 0.38 (Amateurs)
Healthy young adults Expert VGP (46.67 ± 2.1 h/week)
Amateur VGP (14.2 ± 1.1 h/week)
Action, Real time strategy MRI Quasi-experimental (with control group) Experts vs. Amateurs):
▴ Insula (left)
▴ Short insular gyri
▴ Long insular gyrus
▴ Central sulcus
Jin et al., 2016* 2016 46 19.12 ± 1.05 (IGD)
18.76 ± 1.81 (Control)
Adolescents IGD (5.32 ± 2.10 h/day)
Low or Non-VGP (2.07 ± 1.39 h/day)
Action, Real time strategy MRI Quasi-experimental (with control group) IGD vs. Control:
▾ dlPFC
▾ OFC
▾ ACC
▾ SMA (right)

ACC, Anterior cingulate cortex; CG, Cingulate gyrus; dlPFC, Dorsolateral prefrontal cortex; DTI, Diffusion tensor imaging; FA, Fractional anisotropy; GM, Gray matter; IGD, Internet gaming disorder; IOG, Inferior occipital gyrus; IPC, Inferior parietal cortex; ITC, Inferior temporal cortex; lOFC, Lateral orbitofrontal cortex; MFG, Middle frontal gyrus; MMORPG, Massively multiplayer online role-playing game; MOG, Middle occipital gyrus; MRI, Magnetic resonance imaging; MTG, Middle temporal cortex; OFC, Orbitofrontal cortex; PCu, Precuneus; PFC, Prefrontal cortex; PoCG, Post-central gyrus; PPC, Posterior parietal cortex; PrCG, Pre-central gyrus; SFG, Superior frontal gyrus; SMA, Supplementary motor area; SN, Salience network; SPECT, Single-photon emission computed tomography; SPG, Superior parietal gyrus; VGP, Video game player. Articles marked with an asterisk

(*)

discuss cognitive implications without directly assessing this dimension. Articles marked with a double asterisk

(**) did not provide either empirical cognitive data nor discuss cognitive implications. The rest of the articles (non-marked) have measured cognitive correlates with specific tasks.

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