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. 2017 May 22;11:248. doi: 10.3389/fnhum.2017.00248

Table 5.

Studies providing functional data dealing with healthy, non-expert participants, without violent content.

Ref. Year N Age Sample VG experience VG genre Technique Design Neural correlates
Kelley et al., 1992** 1992 21 31.4 ± 7.8 Healthy adults Breakout Doppler Experimental (crossover) VG play vs. Baseline:
▴ MCA (bilateral)
▴ PCA (left)
Brookings et al., 1996 1996 8 (21–29) Healthy adults Air traffic controllers Simulation EEG Experimental (crossover) Task difficulty (measured in Theta power): High vs. Low difficulty:
▴ F8, C3, Cz, T4, P3, Pz, P4 Medium vs. Low difficulty:
▴ C3, P3, Pz Overload condition vs. Low difficulty:
▴ F3, C3, Pz Overload condition vs. Medium difficulty:
▴ T6, O2 Overload condition vs. High difficulty:
▴ F7, F3, Fz, C3
Koepp et al., 1998** 1998 8 (36–46) Healthy adults, male Action PET Quasi-experimental (with pretest) VGP vs. baseline:
▾ Striatum (dopamine binding) Performance level:
▾ VS (dopamine binding)
Pellouchoud et al., 1999* 1999 7 (9–15) Healthy children Puzzle EEG Experimental (crossover) Gameplay vs. resting:
▴ Frontal midline theta (6–7 Hz)
▾ Posterior alpha (9–12 Hz)
▾ Central mu (10–13 Hz)
Smith et al., 1999 1999 6 (22–25) Healthy young adults Action, shooter EEG Quasi-experimental (with pretest) VG Post vs. Pre:
▾ Central alpha waves
▴ Primary motor cortex alpha waves
▴ Frontal midline theta waves
Izzetoglu et al., 2004* 2004 8 (18–50) Healthy adults Action, strategy NIRS Experimental (crossover) VG difficulty:
▴ dlPFC (bilateral)
Matsuda and Hiraki, 2004* 2004 6 (23–29) Healthy young adults Action, First Person Shooter Rhythm Puzzle NIRS Experimental (crossover) VG play vs. rest:
▾ dPFC Viewing VG or non-VG images:
▾ dPFC Fast vs. slow finger tapping:
▴ dPFC Left vs. right finger tapping:
▴ dPFC
Matsuda and Hiraki, 2006* 2006 13 (7–14) Healthy children Action, fighting Puzzle NIRS Experimental (crossover) Children (VG play vs. rest):
▾ dPFC Children vs. Adults (VG play): = dPFC
Nagamitsu et al., 2006** 2006 12 8 (7–10) (children)
34 (26–44) (adults)
Healthy children
Healthy adults
Low and High VGP (>2 h/day)
Non-VGP
Action, 2D Platforms NIRS Quasi-experimental (with control group) During VG play:
▴ PFC (bilateral) in 4 adults
▾ PFC (bilateral) in 2 children
▴ PFC & Motor cortex (bilateral) correlation
Salminen and Ravaja, 2007** 2007 25 23.8 Healthy young adults VGP (>once a month) Action, 3D Platforms EEG Experimental (crossover) While playing: Picking up item:
▾ Central theta waves
▾ Frontal high alpha waves
▴ Frontal beta waves Falling:
▾ Central theta
▴ Fronto-central beta waves Reaching goal:
▴ Parietal theta waves
▾ Frontal low alpha waves
▴ Frontal high alpha waves
▾ Central high alpha waves
▴ Parietal high alpha waves
▾ Frontal beta waves
▴ Central beta waves
Sheikholeslami et al., 2007** 2007 2 Healthy participants Sports EEG Quasi-experimental (with pretest) Gaming vs. resting:
▴ Frontal midline theta waves
▾ Parietal alpha waves & slow increase
Corradi-Dell'Acqua et al., 2008* 2008 17 Healthy young adults Custom VG fMRI Experimental (factorial design) VG character controlled synchronously: Agency vs. Control:
▴ MCG (left)
▴ MFG Agency vs. Control (when changing spatial positions):
▴ POT junction (right)
Russoniello et al., 2009 2009 69 Puzzle EEG Experimental (randomized) VGP vs. Control:
▾ Frontal alpha waves (left)
Bailey et al., 2010 2010 51 (18–33) Healthy young adults Low VGP (1.76 ± 4.75 h/week)
High VGP (43.4 ± 16.0 h/week)
Action EEG (ERP) Quasi-experimental (with control group) High VGP vs. Low VGP:
▾ Medial frontal negativity amplitude
▾ Frontal slow wave amplitude
Han et al., 2010b* 2010 21 24.1 ± 2.6 Healthy young adults Low VGP (<1 h/day)
High VGP (>1 h/day)
Action, fighting fMRI Quasi-experimental (with control group and pretest) Excessive VGP vs. Control:
▴ ACC
▴ OFC
Anderson et al., 2011* 2011 20 23.6 Healthy young adults VGP (low, medium and high) Action, shooter fMRI Experimental (crossover) During VG play:
▴ Hand motor regions (bilateral)
▴ ACC
▴ PPC
▴ LIPFC
▴ CN
▴ FG
Maclin et al., 2011 2011 39 (19–29) Healthy young adults Low or Non-VGP (<3 h/week) Action, shooter EEG (ERP) Experimental (crossover) Post vs. Pre-training
▾ P300 amplitude (VG “hits”)
▾ P300 amplitude (oddball tones)
▴ P300 amplitude (VG “enemies”)
▾ Delta power (VG “hits”)
▴ Delta power (oddball tones)
▴ Alpha power (VG “hits”)
▴ Alpha power (oddball tones)
▴ Delta power (VG “enemies”)
▴ Alpha power (VG “enemies”)
▴ Parietal (Pz) theta power (VG “enemies”)
▴ Parietal (Pz) delta power (VG “enemies”) Oddball task inside VG vs outside game
▾ P300 amplitude
Mishra et al., 2011 2011 41 21 (VGP)
24 (Non-VGP)
Healthy young adults, male VGP (9.0 ± 2.7 h/week)
Non-VGP (0 h/week)
Action EEG (SSVEP) Quasi-experimental (with control group) VGP vs. Non-VGP:
▴ Suppression SSVEP to unattended peripheral sequences
▴ P300 amplitude
Bavelier et al., 2012a 2012 26 20.50 Healthy young adults VGP (>5 h/week)
Low or Non-VGP (<5 h/week)
Action, First Person Shooter fMRI Quasi-experimental (crossover, with control group) As attentional demands increased: Non-VGP vs. VGP:
▴ FPN
Cole et al., 2012* 2012 57 25.3 ± 9.4 Healthy young adults Action, shooter fMRI Experimental (randomized) VG onset:
▴ CN
▴ NAcc
▴ PHG VG gameplay:
▴ Thalamus
▴ Posterior insula
▴ Putamen
▴ Motor regions
▾ Parietal cortex
▾ Medial PFC VG offset gameplay:
▴ Anterior insula
▴ ACC VG group vs. Control:
▴ CN
▴ NAcc
▴ PHG
Lee H. et al., 2012 2012 75 21.57 ± 2.58 Healthy young adults Low or Non-VGP (<4 h/week) Action, shooter fMRI Experimental (randomized) Full emphasis vs. Hybrid variable-priority training (post-training):
▴ PCu (left)
▴ Lateral occipital cortex (left)
▴ Intracalcarine cortex (left)
▴ SFG (right)
Post vs. Pre training:
▾ Intracalcarine cortex (bilateral)
▾ Lingual gyrus (bilateral)
▾ Lateral occipital cortex (bilateral) Hybrid variable-priority training vs Control:
▾ dlPFC VG skill improvement:
▾ Intracalcarine cortex (right)
Han et al., 2012a* 2012 19 20.5 ± 1.5 Healthy young adults, male Action, First Person Shooter fMRI/MRI Experimental (crossover) VG vs. Neutral stimuli:
▴ IFG (left)
▴ PHG (left)
▴ Parietal lobe (bilateral)
▴ Thalamus (bilateral)
▴ Cerebellum (right)
VG training amount:
▴ Medial frontal lobe (right)
▴ PrCG (bilateral)
▴ PoCG (right)
▴ PHG (right)
▴ PCu (left)
Havranek et al., 2012 2012 20 23.5 ± 3.83 Healthy young adults VGP (>11.7 h/week)
Non-VGP (0.2 h/week)
Role-playing EEG Experimental (factorial) 1st person view vs. 3rd person view:
▾ Parietal alpha
▾ Occipital alpha
▾ Limbic cortex alpha Active VGP vs. Passive VGP:
▴ Frontal theta
Klasen et al., 2012* 2012 13 (18–26) Healthy young adults, male VGP (15.1 ± 9.0 h/week) Action, First Person Shooter fMRI Experimental (crossover) Success vs. failure events:
▴ Head of the CN
▴ NAcc
▴ Putamen
▴ Cerebellum
▴ Thalamus
▴ SPG
▴ Motor and premotor areas High vs low focus (presence of enemies):
▴ Cerebellum
▴ Visual areas
▴ PCu
▴ Premotor areas
▾ IPS (bilateral)
▾ OFC
▾ rACC Goal-oriented vs exploratory:
▾ IPS (bilateral)
▴ FFA
▾ dACC
▾ PCu High vs Low control:
▴ Visual areas
▴ Cerebellum
▴ Thalamus
▴ Motor areas
▾ Temporal poles (bilateral)
▾ AG (bilateral)
Liu et al., 2012 2012 68 19.7 ± 2.0 Healthy young adults Racing NIRS Experimental (randomized) Extrinsic orders & Intrinsic orders vs. Control:
▴ Prefrontal activation Extrinsic orders vs. Intrinsic orders:
▴ Prefrontal activation (globally)
▾ Prefrontal activation (in subsequent VG trials)
Mathewson et al., 2012 2012 39 (18–28) Healthy young adults Low or Non-VGP (<3 h/week) Action, shooter EEG (ERSP) Experimental (crossover) Learning rate predicted by:
▴ Frontal alpha power
▴ Alpha ERSPs
▴ Delta ERSPs
Prakash et al., 2012 2012 66 22 ± 2.90 (Fixed emphasis training)
20.86 ± 2.19 (Hybrid variable-priority training)
21.48 ± 2.71 (Control)
Healthy young adults Low or Non-VGP (<4 h/week) Action, shooter fMRI Experimental (randomized) Post vs. Pre (all groups):
▾ MFG (right)
▾ SFG (right)
▾ vmPFC HVT vs. Control:
▾ MFG (right)
▾ SFG (right)
▾ vmPFC HVT vs. FET:
▾ MFG (right)
▾ SFG (right)
▾ vmPFC
▾ Motor cortices
▾ Sensory cortices
▾ Posteriomedial cortex
Subhani et al., 2012** 2012 10 (19–25) Healthy young adults Racing EEG Quasi-experimental (with pretest) Gaming vs. rest:
▴ Global theta Fz/alpha Pz ratio
Voss et al., 2012 2012 29 22.24 ± 2.90 Healthy young adults Low or Non-VGP (<3 h/week) Action, shooter fMRI Experimental (randomized) Post vs. Pre-training (FC): Changes in the DMN
Wu et al., 2012 2012 16 21.3 (Experimental)
22 (Control)
Healthy young adults Non-VGP Action, First Person Shooter EEG (ERP) Experimental (randomized with pretest) FPS vs. Non-action: = N100 amplitude = P100 amplitude
▴ P200 amplitude
▴ P300 amplitude
Anguera et al., 2013 2013 46 67.1 ± 64.2 Healthy older adults Low or Non-VGP (<2 h/month) Racing EEG Experimental (crossover) After VG training:
▴ Midline frontal theta power
▴ Frontal-posterior theta coherence
Bailey and West, 2013** 2013 31 20.40 ± 2.01 (Action)
21.77 ± 4.02 (Non-action)
24.22 ± 8.43 (Control)
Healthy adults Non-VGP (0 h/week) Action, First Person
Shooter Puzzle, Brain
Training
EEG (ERP) Experimental (randomized) After VG training: Action VG vs. Control:
▴ Frontal amplitude (right)
▴ Posterior amplitude (right) Non-action VG vs. Control:
▴ N200 amplitude
▴ P300 amplitude
▾ Sustained modulation centralparietal region (left)
▴ Sustained modulation frontal region Post vs Pre: Action & Non-action VG vs. Control:
▴ P300 amplitude
Berta et al., 2013 2013 22 26.3 ± 5.5 Healthy young adults VGP and Non-VGP Action, shooter EEG Experimental (crossover) VG difficulty differences in: Alpha frequency Low-beta frequency Mid beta frequency
Khairuddin et al., 2013* 2013 29 21.73 ± 1.59 Healthy young adults Racing EEG Experimental (crossover) 3D vs. 2D VG play:
▴ Occipital CPEI complexity
▴ Occipital Hjorth complexity
▴ Temporal Hjorth complexity
Krishnan et al., 2013 2013 24 Action VGP (9 h/week) Non-action VGP (15 h/week) Action, First Person
Shooter
Role-playing
EEG (SSVEP) Quasi-experimental (with control group) Non-action VGP: (Hit rate at attended 8.6 Hz flicker)
▴ Parietal activation (task difficulty at attended 8.6 flicker)
▴ Frontal activation Action VGP: (Hit rate at ignored 3 Hz flicker)
▴ Parietal activation (task difficulty at ignored 3 Hz flicker)
▴ Frontal activation
Mathiak et al., 2013 2013 13 (18–26) Healthy young adults, male VGP (>5 h/week) Action, First Person Shooter fMRI Quasi-experimental (crossover) Decrease of positive affect:
▴ Insula (bilateral)
▴ Amygdala (bilateral) Increase of negative affect:
▾ vmPFC (bilateral)
▾ PCu
▾ HC
Martínez et al., 2013 2013 20 18.95 ± 2.65 Healthy young adults, female Low or Non-VGP Puzzle, Brain training fMRI Experimental (randomized, with pretest) Post vs. pre-training (resting state):
▴ Parietofrontal correlated activity VG training vs. control group (resting state):
▴ PCu (bilateral)
▴ PCC
▴ Retrosplenial cortex
▴ Inferior parietal/supramarginal (B40)
▴ TPJ
▴ TO junction
▴ PTC (BA21, 22)
▴ Temporal pole (left)
▴ IFG (left)
▴ dlPFC & vmPFC (BA10, 11) (bilateral)
▴ MFG (BA9) (left)
▴ ACC (BA24, 32)
▴ Cuneus (BA18, 19) (bilateral)
▴ Cerebellum (bilateral)
▴ Thalamus
McGarry et al., 2013 2013 7 (60–85) Healthy older adults Strategy fMRI Quasi-experimental (with pretest) After VG training (FC):
▴ PPC & AG
Tachtsidis and Papaioannou, 2013** 2013 30 24.00 Healthy young adults ≪Some≫ experience in VG Action, fighting
Puzzle
NIRS Experimental (randomized with pretest) VG playing vs. baseline:
▴ PFC Fighting vs. puzzle game:
▴ PFC (1st third of gameplay)
▾ PFC (3rd third of gameplay)
Hahn et al., 2014 2014 27 25.5 ± 4.18 (VGP)
24.5 ± 2.85 (Non-VGP)
Healthy young adults VGP (>4 h/week)
Non-VGP (0 h/week)
Role-playing, MMORPG fMRI Quasi-experimental (with control group) VGP vs. Non-VGP (reward anticipation):
▾ VS VGP vs. Non-VGP (resting-state):
▴ VS regional homogeneity (right)
Nikolaidis et al., 2014 2014 45 21.74 ± 5.09 Healthy young adults Low or Non-VGP (<4 h/week) Action, shooter fMRI Experimental (crossover) Post vs. Pre-training (predictors of working memory performance):
▴ Superior parietal lobule
▴ PoCG
▴ PCu
Strenziok et al., 2014 2014 46 69.21 ± 4.9 Healthy older adults Action, Shooter real time strategy puzzle, Brain training fMRI Experimental (randomized with pretest) Puzzle & Shooter vs. Strategy (FC):
▾ SPG & ITG
Yoshida et al., 2014* 2014 20 22.3 ± 1.2 Healthy young adults Puzzle NIRS Experimental (crossover) Flow vs. boredom condition:
▴ vlPFC (bilateral)
▴ dlPFC (bilateral)
▴ Frontal pole areas (bilateral)
Anderson et al., 2015 2015 40 24.0 Healthy young adults Action, shooter fMRI Experimental (crossover) Predictor of VG skill:
▴ DS (right)
▴ Sequential structure of whole brain activation
Hsu et al., 2015 2015 41 26.3 Healthy young adults Racing tDCS Experimental (crossover) Anodal tDCS vs. Sham:
▴ dlPFC (left) enhanced multitasking performance 2nd session vs. 1st session:
▴ dlPFC (left) decreased multitasking cost
Kim Y. H. et al., 2015* 2015 31 29.0 ± 4.1 Healthy young adults VGP (>3 h/week)
Non-VGP (<10 h/year)
Strategy fMRI Quasi-experimental (with control group and pretest) VGP vs. Non-VGP:
▴ IFG (right)
▴ ACC
▴ Striatum
Liu T. et al., 2015 2015 51 21.0 ± 2.2 Healthy young adults Low and High VGP Racing NIRS Experimental (factorial) Single vs. Paired (low VGP group)
▴ PFC Low vs. High VGP (paired group)
▾ PFC
Lorenz et al., 2015 2015 50 23.8 ± 3.9 (Experimental)
23.4 ± 3.7 (Control)
Healthy young adults Low or Non-VGP (0.7 ± 1.97 h/month) Action, 3D Platforms fMRI Experimental (randomized) Post vs. Pre-test (reward anticipation, VG training & control group):
▾ VS Post vs. Pre-test (VG training group): = VS Post vs. Pre-test (control group)
▾ VS
McMahan et al., 2015 2015 30 20.87 (18–43) Healthy adults Low and High VGP (20% >20 h/week) Action, 2D Platforms EEG Experimental (crossover) High vs. Low intensity VG events:
▴ Betta power
▴ Gamma power
Patten et al., 2015 2015 Low or Non-VGP VGP EEG (ERP) Quasi-experimental (with control group) VGP vs. Non-VGP:
▾ Latency Pd component
West et al., 2015 2015 59 23.88 ± 3.94 (Action)
24.36 ± 3.68 (Non-action)
Healthy young adults Action VGP (17.9 ± 10.44 h/week)
Non-Action VGP (0 h/week)
Action, First Person
Shooter, Adventure
EEG (ERP) Quasi-experimental (with control group) Action vs. Non-VGP:
▾ Visual cortex amplitude (N2pc) in near condition.
▴ Visual cortex amplitude (N2pc) in far condition
▴ P3 component amplitude in targets.

ACC, Anterior cingulate cortex; AG, Angular gyrus; CN, Caudate nucleus; CPEI, Composite permutation entropy index; dACC, Dorsal anterior cingulate cortex; dlPFC, Dorsolateral prefrontal cortex; DS, Dorsal striatum; EEG, Electroencephalography; ERP, Event-related potentials; ERSP, Event-related spectral dynamics; FFA, Fusiform face area; FC, Functional connectivity; FG, Fusiform gyrus; fMRI, Functional magnetic resonance imaging; FPN, Frontoparietal network; HC, Hippocampus; IFG, Inferior frontal gyrus; ITG, Inferior temporal gyrus; IPS, Intraparietal sulcus; liPFC, Lateral inferior prefrontal cortex; MCA, Middle cerebral artery; MCG, Middle cingulate gyrus; MFG, Middle frontal gyrus; MRI, Magnetic resonance imaging; NAcc, Nucleus accumbens; NIRS, Near-infrarred spectroscopy; OFC, Orbitofrontal cortex; PCA, Posterior cerebral artery; PPC, Posterior cingulate cortex; PCu, Precuneus; PFC: Prefrontal cortex; PHG, Parahippocampal gyrus; PoCG, Post central gyrus; POT, Parieto-occipito-temporal; PPC, Posterior parietal cortex; PrCG, Pre-central gyrus; PTC, Posterior temporal cortex; rACC, Rostral anterior cingulate cortex; SFG, Superior frontal gyrus; SPG, Superior parietal gyrus; SSVEP, Steady state visually evoked potential; tDCS, Transcranial direct current stimulation; TO, Temporo-occipital; TPJ, Temporo-parietal junction; VG, Video game; VGP, Video game player; vmPFC, Ventromedial prefrontal cortex; VS, Ventral striatum. Articles marked with an asterisk

(*)

discuss cognitive implications without directly assessing this dimension. Articles marked with a double asterisk

(**)

did not provide either empirical cognitive data nor discuss cognitive implications. The rest of the articles (non-marked) have measured cognitive correlates with specific tasks.

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