Table 3.
Items | Median (IQRa) | % of participants who fully agree | |
Part 1: Ease of use | |||
I found it easy to learn to get the game to stop or start | 5.00 (2.00) | 55 | |
It was fun using this simulation | 4.00 (2.00) | 30 | |
The way in which information was presented on the screen was clear | 4.00 (1.00) | 15 | |
It was easy to learn how to use the game | 4.00 (1.75) | 20 | |
I found the activity easy to follow | 4.00 (1.00) | 5 | |
The quality of video was good | 3.00 (2.50) | 25 | |
I found the game easy to navigate | 3.00 (1.75) | 10 | |
I did not have any technical problems using the game | 2.00 (1.00) | 15 | |
Part 2: Usefulness | |||
If I had recently had surgery or was preparing for one and the postoperative period, it would be helpful to get feedback from an expert on my pain management | 5.00 (0.00) | 85 | |
I think the game would be a useful addition to other education about pain management | 5.00 (1.00) | 55 | |
I think a simulation like this might encourage people who are recovering from surgery to learn about pain management | 5.00 (1.00) | 60 | |
If I was recovering from surgery, I think the game would encourage me to learn about pain management | 4.00 (1.00) | 35 |
aIQR: interquartile range.