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. 2017 May 10;5(2):e10. doi: 10.2196/games.6894

Table 3.

Ease of use and usefulness of the game (Postoperative Pain Management Game Survey (POP-MGS); score 0-5; N=20).

Items Median (IQRa) % of participants who fully agree
Part 1: Ease of use

I found it easy to learn to get the game to stop or start 5.00 (2.00) 55

It was fun using this simulation 4.00 (2.00) 30

The way in which information was presented on the screen was clear 4.00 (1.00) 15

It was easy to learn how to use the game 4.00 (1.75) 20

I found the activity easy to follow 4.00 (1.00) 5

The quality of video was good 3.00 (2.50) 25

I found the game easy to navigate 3.00 (1.75) 10

I did not have any technical problems using the game 2.00 (1.00) 15
Part 2: Usefulness

If I had recently had surgery or was preparing for one and the postoperative period, it would be helpful to get feedback from an expert on my pain management 5.00 (0.00) 85

I think the game would be a useful addition to other education about pain management 5.00 (1.00) 55

I think a simulation like this might encourage people who are recovering from surgery to learn about pain management 5.00 (1.00) 60

If I was recovering from surgery, I think the game would encourage me to learn about pain management 4.00 (1.00) 35

aIQR: interquartile range.