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. 2017 May 12;5(2):e12. doi: 10.2196/games.7472

Table 2.

Score table (ratings from 0-9).


Clarity Usefulness Ease of implementation
Fun 7.5 7.7 7.1
Esteem 7.1 7.3 7.1
Growth 7.1 7.7 7.3
Motivation 6.1 7.7 5.5
Sustainability 7.8 8.1 7.5
Self-representation 7.5 7.8 7.9
Socializing 8.1 7.9 8.0
Self-management 8.3 8.2 8.4