1 |
Lab Dash (directing a science lab) |
Play as Lab Director: hire staff; submit papers; and address bias events |
To show how time pressure and high cognitive load can increase the influence of implicit bias on decision makinga
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2 |
Lab Dash: an almanac to introduce concepts; and interactions with NPCs (nonplayable characters) |
Jamal or Geoffrey: play first as a Black and then as a white graduate student |
To promote perspective taking and to develop bias literacy by having players experience implicit bias as Jamal, but not as Geoffrey |
3 |
Different environments (e.g., lab, conferences); SciConnect—networking tool; new NPCs; and continued use of bias almanac |
Jamal: interact with NPCs while in graduate school; succeed in networking despite bias incidents |
Perspective-taking, as Jamal; increased friendliness or respect from NPCs leading to upgrades in the lab; to promote bias literacy, each NPC associated with one implicit bias concept |
4 |
Fair Play: a point-and-click, avatar-based role-playing game; use of different environments, NPCs, and bias almanac |
Jamal Davis: a Black student working to matriculate in graduate school despite experiencing subtle racial bias |
To build player bias literacy through: perspective taking, as Jamal, while experiencing bias encounters in the environment or with characters; naming biases stored in almanac; exposure to counter stereotypic exemplars and images |