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. 2017 Jun 15;81(12):1014–1022. doi: 10.1016/j.biopsych.2016.12.010

Figure 1.

Figure 1

Trial design. On each trial, participants were first presented with a pair of faces (all happy, all fearful, or all neutral) or objects (light bulbs) and had 3 seconds to memorize it. They then had to decide whether to choose a sure option or a risky gamble. In mixed gamble trials, the sure option was always £0 and the mixed gamble involved a 50% chance to win the amount in green and a 50% chance to lose the amount in red. In gain-only gamble trials, the sure option was a small guaranteed gain, and the gamble involved a 50% chance to win a higher amount and a 50% chance to get £0. Finally, a probe from the first array was presented and participants had to report its position.