Table 2.
Author | Purpose | N | VR-SG | Body Function Structure | Activity | Participation | |
---|---|---|---|---|---|---|---|
Cheok et al (2015) July 2014 |
Use of Wii For Stroke Rehab | 170 (6)* |
Nintendo Wii | Postural Control +/− | WMFT + BBS +/− FIM +/− |
TUG + FAC +/− BBT +/− |
SIS +/− |
Corbetta et al (2015) Aug 2014 |
VR for Balance and Walking Post-Stroke | 341 (15) |
Treadmill + VR Nintendo Wii Customized VR |
Kinematics Postural Control FM |
Gait Speed +F TUG + BI FRT 10MWT |
BBS + 6MWT FIM ABC |
Community Ambulation + |
Li et al (2015) May 2015 |
VR for balance + gait in post-stroke | 428 (16) |
Treadmill + VR Nintendo Wii Customized VR |
Postural Control +/− Temporal Spatial +/− |
BBS + FRT +/− |
TUG + ABC +/− |
|
Gibbons et al (2016) August 2015 |
VR for LL outcomes post-stroke | 522 (22) |
Treadmill + VR Nintendo Wii Customized VR |
Postural Control + Temporal spatial + MMAS + Tardieu + FM+/− Ashworth + Chedoke +/− |
BBS + Gait Speed + 6MWT + ABC +/− |
FRT+ TUG + WAQ + DGI +/− |
|
Iruthayarajah et al (2016) Sept 2015 |
VR for balance + gait for chronic stroke | 984 (20) | Nintendo Wii Fit Treadmill +VR Postural VR |
Postural Control +/− Activity |
BBS + FRT +/− 6MWT +/− Tinneti +/− |
TUG + 10MWT +BBA +/− |
|
DeRooji et al Dec 2015 |
VR for gait and balance post-stroke w/matched dosing |
(21) |
Treadmill + VR Balance board |
Temporal spatial +/− Postural control + Activity |
Gait speed + 10 MWT +/− FRT + Tinetti +/− |
BBS + TUG + BBA +/− |
VR Virtual reality, SG Serious Games, WMFT: Wolf Motor Function Test, TUG: Timed Up and Go, BBS: Berg Balance Scale, FAC: Functional Ambulation Capacity, FIM: Functional Independence Measure, BBT: Box and Blocks Test, SIS: Stroke Impact Scale, FM: Fugle Meyer, 6MWT: Six minute walk test, BI: Barthel Index, FRT: Functional Reach Test, ABC: Activity Based Confidence Questionnaire, 10MWT: Ten meter walk test, MMAS: Modified Motor Assessment Scale, WAQ: Walk Activity Questionnaire, DGI: Dynamic Gait Index, BBA:
half the studies were dose matched, included UL and LL studies.,
+favor VR and – favor control
Systematic reviews of the literature on VR and SG for adults were searched on PubMed (published by June 2016) using the following terms, virtual reality, virtual environments, video games, serious games, Wii, Kinect, and specific conditions Stroke, PD, MS. These populations were selected because of they represent people that are seen frequently by physical therapists and the corresponding VR literature is sufficiently valid to have been summarized in systematic reviews.