Skip to main content
. Author manuscript; available in PMC: 2018 Jul 1.
Published in final edited form as: Pediatr Phys Ther. 2017 Jul;29(Suppl 3 IV STEP 2016 CONFERENCE PROCEEDINGS):S23–S36. doi: 10.1097/PEP.0000000000000387

Table 3.

Summary of Reviews on VR and SG for Persons with Parkinson Disease

Author Purpose N VR-SG BFS Activity Participation
Mirelman et al (2013)
July 2013
VR & MI for balance and gait in Parkinson’s 645
(16)
Motor Imagery
VR
Treadmill + VR
Nintendo Wii
Kinematics +/−
Postural control +
Stride length +
Step latency +/−
Gait speed +
UPDRS +/−

    FRT +
    TUG +
Barry et al (2014)
December 2013
VR’s effectiveness in Parkinson’s 102
(7)
Nintendo Wii
Playstation Eye Toy
MoCA +/− UPDRS +/−
BBS +/−
SLS +/−
Taylor & Griffin (2015) VR effectiveness in Multiple Sclerosis 298
(12)
Nintendo Wii
Xbox Kinect
Postural Control +/−
Kinematics +/−
SOT +/−
SF-36 +/−
TUG +/−
SLS +
FSST +
4 square +
25-FWT +
BBS +
FRT +
DGI +/−
ABC +/−
MSWS-12 +
MSIS +
MFIS +/−
Adherence

VR Virtual reality, MI: Motor Imagery, FRT functional reach test, TUG Timed Up and Go, UPDRS: Unified Parkinson Disease Rating Scale MoCA: Montreal Cognitive Assessment, BBS: Berg Balance Scale, SLS: Simple Limb Stance, SOT: Sensory Integration Test, FSST: Four Square Step Test, DGI Dynamic Gait Index, ABC: Activity Balance Confidence Questionnaire, 25-FWT, MSWS-12: Multiple Sclerosis Walking Scale, MSIS: Multiple Sclerosis Impact Scale, MFIS: Modified Fatigue Impact Scale + indicates favored VR, - indicates it favors control