Table 1. Structural elements of the Episodix video game.
Game goal or purpose | Cognitive assessment, detection of cognitive impairments through the assessment of episodic memory. |
Target group | Senior people (+55 years old). |
Location | A virtual walk around a medium-sized town. |
Rules | During the walk, everyday life objects are displayed and players have to recall the maximum number of elements possible. |
Challenge | To recall the maximum number of elements actually displayed, trying to avoid objects in the interference lists. |
Feedback | Each time a correct object is selected, a star is displayed on top of it to represent a positive score or bonus point. |
Engagement | Objects and furniture try to reproduce a realistic and personalized virtual walk, thanks to the dynamic displaying of different types of elements common in an urban environment. |