Table 3. Comparative motivational and usefulness perceptions of pre-pilot and post-pilot surveys (5-point Likert scale: 1[strongly disagree] to 5[strongly agree]).
HC | MCI | AD | TOTAL | HC rate increase (%) t-student | MCI rate increase (%) t-student | AD rate increase (%) t-student | TOTAL rate increase (%) t-student | |
---|---|---|---|---|---|---|---|---|
[pre] to play VG | 1 | 2 | 1 | 1 | Rate = 40% t = 0.005 |
Rate = 20% t = 0.183 |
Rate = 40% t = 0.252 |
Rate = 40% t = 0.0004 |
[post] to play more VG | 3 | 3 | 3 | 3 | ||||
[pre] motivation to play VG | 1 | 3 | 2 | 1 | Rate = 50% t = 0.021 |
Rate = 0% t = 0.215 |
Rate = 20% t = 0.092 |
Rate = 40% t = 0.001 |
[post] more motivation to play VG | 3.5 | 3 | 3 | 3 | ||||
[pre] useful CVG | 3 | 4 | 4 | 3.5 | Rate = 30% t = 0.028 |
Rate = 0% t = 0.319 |
Rate = −10% t = 1 |
Rate = 10% t = 0.041 |
[post] useful CVG | 4.5 | 4 | 3.5 | 4 | ||||
[pre] useful CVG for you | 2.5 | 4 | 4 | 3 | Rate = 20% t = 0.155 |
Rate = 0% t = 0.495 |
Rate = −10 t = 0.495 |
Rate = 20% t = 0.249 |
[post] useful CVG for you | 3.5 | 4 | 3.5 | 4 | ||||
[pre] to use ICTs | 3 | 3 | 1 | 1.5 | Rate = 10% t = 0.654 |
Rate = 20% t = 0.391 |
Rate = 20% t = 0.130 |
Rate = 40% t = 0.151 |
[post] to use more ICTs | 3.5 | 4 | 2 | 3.5 | ||||
[post] VG easier than tests | 5 | 4 | 3.5 | 4 | ||||
[post] VG more engaging than tests | 3.5 | 4 | 4 | 4 | ||||
[post] VG more ecological than tests | 5 | 4 | 3.5 | 4 | ||||
[post] VG less intrusive than tests | 4 | 3 | 3 | 4 |
Notes.
- VG
- video game
- CVG
- video game for cognitive assessment
Rows [2:5] express median value by cognitive group; rows [2:9] express statistical differences by rate of increased and paired samples t-test.