Skip to main content
. 2017 Jul 11;8:1150. doi: 10.3389/fpsyg.2017.01150

FIGURE 1.

FIGURE 1

(A) Examples of gaming-related stimuli (left) and typing-related stimuli (right). (B) The timeline of one trial in the event-related cue-reactivity task. The test version of the task is in Chinese. “Inline graphic” means “The degree of your craving for game-playing right now”; “Inline graphic” means “no craving”; “Inline graphic” means “extremely high craving.”