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. 2017 Jun 14;595(14):4893–4908. doi: 10.1113/JP274269

Figure 1. Hemodynamic and sympathetic reactivity during virtual reality combat exposure.

Figure 1

Change in SBP (A), DBP (B), mean arterial pressure (MAP) (c), heart rate (HR) (D), muscle sympathetic nerve activity (MSNA) quantified as burst frequency (bursts/min) (E) and total activity (AU/min) (F) during 3 min of virtual reality combat exposure in PTSD patients (filled circles) and Controls (open circles). * P < 0.05 between PTSD and Control groups.