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. 2017 May 12;6(2):256–263. doi: 10.1556/2006.6.2017.025

Table 2.

Psychometric properties of the Internet Gaming Disorder Scale – Short Form (IGDS-SF) in item level

Item no. Analyses from classical test theory Analyses from Rasch
Factor loadingsa Item–total correlation Test–retest reliabilityb Infit MnSq Outfit MnSq Difficulty DIF contrast across genderc,d DIF contrast across time on gamingc,e
IGDS-SF1 0.68 0.63 0.80 1.08 1.05 1.57 −0.02 −0.10
IGDS-SF2 0.80 0.74 0.83 0.79 0.74 1.42 0.30 0.14
IGDS-SF3 0.77 0.72 0.87 0.83 0.77 −0.17 0.11 −0.07
IGDS-SF4 0.56 0.54 0.84 1.37 1.34 0.26 −0.55 −0.67
IGDS-SF5 0.79 0.74 0.79 0.79 0.86 −0.46 0.09 0.34
IGDS-SF6 0.69 0.65 0.83 1.01 1.00 −0.29 0.07 −0.15
IGDS-SF7 0.63 0.60 0.91 1.15 1.06 −0.54 −0.22 −0.35
IGDS-SF8 0.77 0.72 0.88 0.84 0.80 −0.73 0.21 0.23
IGDS-SF9 0.66 0.62 0.79 1.16 1.17 −1.06 0.00 0.61

Note. MnSq: mean square error; DIF: differential item functioning.

aBased on confirmatory factor analysis. bUsing Pearson’s correlation. cDIF contrast >0.5 indicates substantial DIF. dDIF contrast across gender = difficulty for females − difficulty for males. eDIF contrast across time on gaming = difficulty for participants with median weekly hours or below on gaming (i.e., ≤19 hr) − difficulty for participants with above median weekly hours on gaming (i.e., ≥20 hr).