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. Author manuscript; available in PMC: 2018 Jul 1.
Published in final edited form as: Epilepsy Behav. 2017 Jun 7;72:114–121. doi: 10.1016/j.yebeh.2017.04.009

Table 3. Usability Testing Feedback on Epilepsy Journey Modules/Destinations.

Domain Examples from usability testing Examples of changes made to the intervention website
Usability Problems
Navigation problems
  • Difficulty signing up for the website

  • Difficulty navigating back to Home page

  • Registration completed prior to engagement in website

  • Two links on every page to navigate to Home page

Confusion
  • Participants were unsure of what the content in a module meant

  • Clarified content in instances of confusion

Need for more Engagement /Interaction
  • Participants stated interest in more interaction throughout the module. An emphasis was placed upon the heavy use of text and lack of content where the participant could interact.

  • Added interactive content; present in every module

  • Interactive games in all modules

  • Real-life videos or examples in all modules

Features that Promote Usability
Progress Bar
  • Participant liked the inter-module sidebar navigation and progress bar as a tool for both seeing their progress and for referencing prior pages in the module.

  • Progress bar utilized in every module.

Length
  • Participant stated modules were the appropriate length

  • Length of modules were maintained or shortened

Journey Theme
  • Participants expressed sentiments of interest, attention, or pleasure towards the map level select on the home page

Positive Feelings towards “Brainy” Character
  • Participants stated that the character, “Brainy”, was cute, enjoyable and likeable

  • Character of “Brainy” utilized throughout modules.

  • T-shirts with Brainy printed on them are provided as an additional incentive to adolescents participating in the study.

Skimming Content
  • Participants verbally expressed they were skipping over pieces of the lesson, eye tracking indicated that they did not see content, or their actions intentionally or unintentionally led to the skipping of content in the module.

  • Modules were shortened by decreasing amount of text and deleting some content (e.g., fewer memory strategies in Mists of Memory).

  • Modules maintained text that allowed for skimming.

Relevant to teens with epilepsy/self
  • Participant stated that the content, site designs, or experience was relatable.

  • Real-life videos or examples maintained/added in all modules