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. 2017 Jul 15;17(7):1631. doi: 10.3390/s17071631

Table 2.

Confusion matrix for 3D gesture recognition by leave-one-subject-out cross-validation.

Method Swing Upwards Swing Downwards Swing Right Swing Left Circle Anti-Circle
Swing upwards 87 1 3 2 4 3
Swing downwards 0 91 4 1 2 2
Swing right 6 5 86 3 0 0
Swing left 4 7 8 80 0 1
Circle 1 5 0 0 94 0
Anti-circle 1 10 1 0 0 88

R: Recognized, M: Made hand gestures.