Skip to main content
. 2017 Aug 3;11:142. doi: 10.3389/fnbeh.2017.00142

Figure 4.

Figure 4

Examples of spatial navigation under the complex maze condition. Both panels illustrate examples of navigation under the complex maze condition (see also related Supplementary Videos 5, 6). (A) Motor behavior of the simulated insect, from its starting position toward target area 1. To avoid the obstacles in the arena, the insect turns 7 times and crosses 7 sectors. (B) Motor behavior displayed by the simulated insect to reach target area 2. In comparison to (A), the insect reaches its target crossing 5 sectors in total. Under this maze condition, obstacle avoidance requires 5 turns in both versions of the task with the example in (A) reporting sub-optimal behavior. In both examples, the path of the simulated insect can be tracked in a black and white heat-map under the label “Position.” This heat-map continuously records the position of the agent during the simulation time, responding with a binary 0/1 activity to the presence of the agent in any of the sectors of the arenas (16 units, one per sector). The inputs reaching the EB are reported under the labels: “body orientation” (4 units, one per possible direction, binary 0/1 activity), “vision” (4 units, one per landmark or visual cue, responding with fixed values of 0, 0.5, or 1, depending on the distance of the landmark), and “angular” (6 units, one per egocentric position of any landmark in the visual field, responding with a binary 0/1 activity). Finally the black and white heat-map, labeled “EB modules,” represents the activity of the modules in the EB in a single hemisphere. This heat-map responds with continuous values between 0 and 1 and encodes the average activity across the three layers. In the simulated EB, the competition among modules triggers the selection of one among eight possible actions via gating of LAL premotor activity. Activity in the LAL triggers the execution of 8 different actions which can all be selected via the gating function exerted by the EB. Three of these actions result in changes of body orientation or position of the simulated insect and are encoded in the first three modules: move forward (module 1), turn left (module 2) and turn right (module 3). The remaining five actions putatively represent motor activities, such as grooming, eating or standing still which are not graphically represented in terms of behavioral execution.