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. 2017 May 31;7:6. doi: 10.1186/s40945-017-0033-9

Table 3.

Description and potential progression of supervised game play during clinical VR intervention

Mini-(Game) Game Objective Areas Challenged Level Progression Environmental Progression
Arctic Punch (SU) Requires participant to punch across the body to hit targets Cardiovascular endurance, postural control within stationary BOS, UE/LE movement speed/accuracy Increase movement speed Stand feet together, one foot, or on compliant surface
Knee Up Splash (SU) Requires participant to break blue, green, and red watermelons with high knee motion in a predetermined order Cardiovascular endurance, dynamic postural control, UE/LE movement speed/accuracy, memory Increase length of colors to memorize based on performance, Increase movement speed Perform on compliant surface
Squat Me to the Moon (SU) Requires participant to perform bodyweight squats emphasizing depth LE anaerobic endurance, postural control within stationary BOS, LE movement speed/accuracy Increase movement speed Perform on compliant surface
Stunt Run (SU) Requires participant to run in place and jump, duck, or dodge left or right to avoid random obstacles Cardiovascular endurance, dynamic postural control, LE movement speed/accuracy, reaction time Obstacles occur more frequently based on performance N/A
To the Core (SU) Requires participant to rotate trunk left and right with shoulders and elbows flex to 90° Abdominal anaerobic endurance, postural control within stationary BOS, abdominal movement speed/accuracy Increase movement speed Stand feet together, one foot, or on compliant surface
Tennis (KS) Requires participant to perform overhead serve, forehand, and backhand rebound against computer opponent Dynamic postural control, visual tracking, UE/LE movement speed/accuracy, reaction time Requires maintained accuracy at increased speed based on performance N/A
Rock climbing (KS) Requires participant to reach and grab overhead and to sides in race against computer opponent Postural control within stationary BOS, UE movement speed/accuracy Requires maintained accuracy at increased speed based on performance Perform on compliant surface

SU Shape-up, KS Kinect Sports, BOS base of support, UE upper extremity, LE lower extremity, N/A not applicable