Skip to main content
. Author manuscript; available in PMC: 2018 Aug 30.
Published in final edited form as: Behav Brain Res. 2017 Jul 6;333:314–322. doi: 10.1016/j.bbr.2017.07.002

Table 5. Comparison of the rates of selection of predictors for the combinations with accuracy of about 90% and greater using the CI and gaming CI therapies.

Predictors Rate of selection (%)
Current study
(Gaming therapy)
CI therapy
(Hulbert at al. 2017)
Difference
(Gaming –CI therapy)
8.WMFT forearm to table (gross motor) 80.7 46.9 33.8
2.WMFT basket (fine motor) 71.6 57.4 14.2
16.WMFT towel (fine motor) 63.6 71.5 -7.9
1.Stroke Affected Side 60.2 29.6 30.6
18.TM (somatosensory) 55.7 35.3 20.4
10.WMFT hand to table (gross motor) 51.1 50.2 0.9
5.WMFT extend elbow weight (gross motor) 48.9 39.4 9.5
17.BKT (somatosensory) 43.2 59.8 -16.6
4.WFMT extend elbow (gross motor) 40.9 37.2 3.7
9.WMFT hand to box (gross motor) 36.4 56.9 -20.5
7.WMFT forearm to box (gross motor) 34.1 51.6 -17.5
6.WMFT flip cards (fine motor) 26.1 35.8 -9.7
15.WMFT reach retrieve (gross motor) 22.7 63.0 -40.3
12.WMFT lift paper clip (fine motor) 21.6 56.4 -34.8
3.WMFT can (fine motor) 12.5 52.4 -39.9
13.WMFT pencil (fine motor) 3.4 57.5 -54.1
11.WMFT key (fine motor) 0.0 43.6 -43.6
14.WMFT stack checkers (fine motor) 0.0 32.0 -32.0

WMFT: Wolf motor function test; BKT: Brief kinesthesia test; TM: Touch monofilament