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. 2017 Aug 30;19(8):e301. doi: 10.2196/jmir.7814

Table 4.

Serious games with cognitive training (n=4).

Author, year Study type Intervention type Technology type Populationa Outcomes OCEBM levelb Effective/Results
Finn and McDonald, 2011 [36] RCT Serious games, cognitive training Computer 25 pts w/ MCI; age: mean 74.2 years; MMSE: mean 27.8 Cognition, Mood, Anxiety, Stress 2 No, only improvement was in visual sustained attention; no improvement in cognition, depression, or anxiety
Hsiung et al, 2009 [40] Pilot Serious games, cognitive training Handheld device 17 pts total 12 w/ MCI, 2 healthy, 3 w/ subjective memory complaints; age: mean 72 years: MMSE: mean NR Cognition 4 No improvement in cognition
Manera et al, 2015 [41] Pilot Serious games, cognitive training Tablet 9 pts w/ MCI, 12 pts w/ Alzheimer disease; age mean 78.4 years; MMSE MCI: mean 27.2, MMSE Alzheimer disease: mean 18.4 Cognition 4 Yes, improvement in praxis & executive function
Merilampi et al, 2014 [42] Pilot Serious games, cognitive training Tablet, computer 16 pts w/ mild-to-moderate cognitive impairment; age: mean 90 years; MMSE: mean 21.6 Cognition 4 No improvement in cognition

aMCI: mild cognitive impairment; MMSE: Mini-Mental State Examination; NR: not reported.

bOxford Centre for Evidence-based Medicine’s Levels of Evidence and Grades of Recommendation (1=highest quality; 5=lowest quality).