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. 2017 Sep 11;11:485. doi: 10.3389/fnins.2017.00485

Figure 3.

Figure 3

Texture synthesis system and synthetic examples. (A) Texture synthesis is accomplished by measuring statistics from a real-world texture recording at different stages of the auditory texture model. The statistics are then passed to the synthesis system that adjusts the statistics of a Gaussian noise seed to match the input statistics. The iterative process outputs a synthetic texture with the same time-averaged statistics as the real-world texture recording. (B) Original real-world texture recordings and their synthetic counterparts. The synthetic textures were generated with a complete set of texture statistics. Example audio files corresponding to the original and synthetic spectrograms can be found in the Supplementary Material (Swamp Insects: Audio files 1, 2; Campfire: Audio files 3, 4; Small Stream: Audio files 5, 6).