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. 2017 Apr 27;87(4):768–805. doi: 10.3102/0034654317704307

Table 1.

Categories and proportion of studies for the 48 included articles

Variable Category No. of studies (k) Proportion of studies
Control group types 1. Non-CL 31 .646
2. CL that did not use computers 11 .229
3. CSCL that did not use mobile devices 6 .125
Learning outcomesa 1. Learning achievement 39 .661
2. Learning attitude 13 .220
3. Peer interaction 7 .119
Learning stage 1. Elementary school 16 .333
2. Junior high school 3 .063
3. Senior high school 6 .125
4. College 17 .354
5. Teacher 1 .021
6. Mixed 5 .104
Domain subject 1. Language arts 11 .229
2. Social studies 6 .125
3. Science 9 .188
4. Mathematics 5 .104
5. Specific abilities 5 .104
6. Health care programs 4 .083
7. Finance and economics 1 .021
8. Education 1 .021
9. Computer and information technology 3 .063
10. Engineering projects 3 .063
Group size 0. Not mentioned 9 .188
1. Dyad 2 .042
2. Triad 10 .208
3. Tetrad 6 .125
4. More than four people 7 .146
5. Mixed 14 .292
Group composition 0. Not mentioned 27 .563
1. Homogeneous 4 .083
2. Heterogeneous 17 .354
Teaching method 1. LT 29 .604
2. TGT 4 .083
3. GI 7 .146
4. Jigsaw 6 .125
5. STAD 2 .042
Intervention duration 0. Not mentioned 4 .083
1. ≤4 hours 6 .125
2. >4 hours and ≤24 hours 0 .000
3. >1 day and ≤7 days 2 .042
4. >1 week and ≤4 weeks 16 .333
5. >4 weeks and ≤6 months 15 .313
6. >6 months 5 .104
Implementation setting 0. Not mentioned 0 .000
1. Classroom 35 .729
2. Museum 1 .021
3. Outdoors 3 .063
4. Multiple settings 8 .167
5. Library 1 .021
Reward method 0. Not mentioned 1 .021
1. Group rewards for individual learning 4 .083
2. Group rewards for group outcomes 4 .083
3. Individual rewards 39 .813

Note. CL = collaborative learning; CSCL = computer-supported collaborative learning; LT = learning together; TGT = team game tournament; GI = group investigation; STAD = student teams achievement division.

a

Some articles included more than one outcome variables.