Table 1.
Variable | Category | No. of studies (k) | Proportion of studies |
---|---|---|---|
Control group types | 1. Non-CL | 31 | .646 |
2. CL that did not use computers | 11 | .229 | |
3. CSCL that did not use mobile devices | 6 | .125 | |
Learning outcomesa | 1. Learning achievement | 39 | .661 |
2. Learning attitude | 13 | .220 | |
3. Peer interaction | 7 | .119 | |
Learning stage | 1. Elementary school | 16 | .333 |
2. Junior high school | 3 | .063 | |
3. Senior high school | 6 | .125 | |
4. College | 17 | .354 | |
5. Teacher | 1 | .021 | |
6. Mixed | 5 | .104 | |
Domain subject | 1. Language arts | 11 | .229 |
2. Social studies | 6 | .125 | |
3. Science | 9 | .188 | |
4. Mathematics | 5 | .104 | |
5. Specific abilities | 5 | .104 | |
6. Health care programs | 4 | .083 | |
7. Finance and economics | 1 | .021 | |
8. Education | 1 | .021 | |
9. Computer and information technology | 3 | .063 | |
10. Engineering projects | 3 | .063 | |
Group size | 0. Not mentioned | 9 | .188 |
1. Dyad | 2 | .042 | |
2. Triad | 10 | .208 | |
3. Tetrad | 6 | .125 | |
4. More than four people | 7 | .146 | |
5. Mixed | 14 | .292 | |
Group composition | 0. Not mentioned | 27 | .563 |
1. Homogeneous | 4 | .083 | |
2. Heterogeneous | 17 | .354 | |
Teaching method | 1. LT | 29 | .604 |
2. TGT | 4 | .083 | |
3. GI | 7 | .146 | |
4. Jigsaw | 6 | .125 | |
5. STAD | 2 | .042 | |
Intervention duration | 0. Not mentioned | 4 | .083 |
1. ≤4 hours | 6 | .125 | |
2. >4 hours and ≤24 hours | 0 | .000 | |
3. >1 day and ≤7 days | 2 | .042 | |
4. >1 week and ≤4 weeks | 16 | .333 | |
5. >4 weeks and ≤6 months | 15 | .313 | |
6. >6 months | 5 | .104 | |
Implementation setting | 0. Not mentioned | 0 | .000 |
1. Classroom | 35 | .729 | |
2. Museum | 1 | .021 | |
3. Outdoors | 3 | .063 | |
4. Multiple settings | 8 | .167 | |
5. Library | 1 | .021 | |
Reward method | 0. Not mentioned | 1 | .021 |
1. Group rewards for individual learning | 4 | .083 | |
2. Group rewards for group outcomes | 4 | .083 | |
3. Individual rewards | 39 | .813 |
Note. CL = collaborative learning; CSCL = computer-supported collaborative learning; LT = learning together; TGT = team game tournament; GI = group investigation; STAD = student teams achievement division.
Some articles included more than one outcome variables.