Skip to main content
. 2017 Sep 29;12(9):e0184509. doi: 10.1371/journal.pone.0184509

Table 1. Main characteristics of included studies.

Study Purpose of the study Study design Participants’ characteristics ICT in Intervention, control and Theoretical Basis (TB) Duration of exposure, follow-up and frequency Main results
Ezendam et al., 2012 [8] To prevent weight gain in girls by improving dietary behaviors and physical activity. Cluster randomized controlled trial Sample: 883
Age: 12–13
Gender: Boys and girls
Country: The Netherlands
Intervention: a web-based computer programme-tailored intervention
Control: No-intervention
TB: Theory of Planned Behavior
Duration: 10 weeks
Follow-up: baseline, after 4 months and 2 years
Frequency: 8 lessons (15min each)
Higher vegetables intake and lower snack and sugar-sweetened beverages consumption in the intervention group. Higher intake of fruit was found only on adolescents with a pre low intake in the intervention group.
Haerens et al., 2007 [9] To evaluate the acceptability, feasibility and effectiveness of a computer-tailored education program created to reduce fat intake of adolescents. Randomized controlled trial Sample: 333
Age: 12–14
Gender: Boys and girls
Country: Belgium
Intervention: Computer-tailored dietary fat intake intervention, provided as an interactive CD-ROM.
Control: No-intervention
TB: Social Cognitive theory, Theory of Planned behavior, and Transtheoretical model
Duration: 50 minutes
Follow-up: baseline, after 3 months
Frequency: 1 session
Decreased dietary fat intake in girls enrolled in technical-vocational schools; and in boys and girls who were in general education who reported reading intervention messages. No intervention effects for total sample.
Maes et al., 2011 [10] To investigate the feasibility and impact of an Internet-based computer-tailored nutrition intervention. Quasi-experimental design Sample: 1298
Age: 12–17
Gender: Boys and girls
Country: Austria, Belgium, Greece, Germany, Stockholm
Intervention: computer-tailored nutrition advice for improving dietary intake of target nutrients (fiber, vitamin C, calcium, iron and fat)
Control: Generic standard advice in text format covering similar topics
TB: Not informed
Duration: not informed
Follow-up: baseline, after 1 and 3 months
Frequency: 3 sessions during school hours
No significant changes in fat intake for the intervention group
Lubans et al., 2012 [11] To evaluate the impact of a school-based obesity prevention program for adolescents. Cluster randomized controlled trial Sample: 357
Age: 12–14
Gender: Girls only
Country: Australia
Intervention: multi-component school-based intervention program, including text messages, nutrition workshops, interactive seminars, handbooks, and sports sessions.
Control: No-intervention
TB: Social Cognitive Theory
Duration: 12 months
Follow-up: baseline after 12 months
Frequency: weekly or bi-weekly text messages
No significant changes in
BMI and body fat percentage in the intervention.
Rees et al., 2010 [12] To evaluate the effectiveness of a computer-generated tailored intervention to increase intakes of brown bread, wholegrain cereal, fruits, and vegetables. Cluster randomized controlled trial Sample: 823
Age: 12–16
Gender: Girls only
Country: United Kingdom
Intervention: Computer-tailored intervention, based on individual’s self-reported intake of target foods.
Control: Generic leaflet based on National Guidelines (not tailored)
TB: Theory of Planned Behavior, and The Transtheoretical Model
Duration: not informed
Follow-up: baseline, after 3 months
Frequency: 1 session
The tailored intervention leaflet had a significant effect on whole bread intake, but there were no significant effects for other foods.
Sharma et al., 2015 [13] To evaluate the feasibility, acceptability, and effects of a computer game on dietary behaviors, physical activity behaviors, and psychosocial factors. Quasi-experimental design Sample: 107
Age: 9–11
Gender: Boys and girls.
Country: United States of America
Intervention: a game in which players must create an avatar and make it eat healthy and stay active; and complete a series of progressive gaming challenges.
Control: No-intervention
TB: Social Cognitive Theory and the Theory of Reasoned Action
Duration: 6 weeks
Follow-up: baseline, after 6 weeks
Frequency: 90 minutes per week
The intervention group had lower sugar consumption and improved nutrition and physical activity attitudes post intervention compared to the control group.
Thompson et al., 2009 [14] To evaluate the effects of a Boy Scout program on fruit juice and low-fat vegetable consumption. Cluster randomized controlled trial Sample: 473
Age: 10–14
Gender: Boys only
Country: United States of America
Intervention: a website intervention to increase fruit juice and low-fat vegetable consumption with online activities (knowledge games, web recipes, goal setting, problem solving)
Control: Mirror-image intervention to increase physical activity
TB: Social Cognitive Theory
Duration: 9 weeks
Follow-up: after 9 weeks and 6 months
Frequency: 55 minutes per week
Significant increases in fruit juice consumption, fruit juice home availability, and low-fat vegetable self-efficacy in the intervention group immediately following the intervention but were not maintained 6 months later.
Whittemore et al., 2012 [15] To compare the effectiveness of two school-based internet obesity prevention programs. Cluster randomized controlled trial Sample: 604
Age: 14–16
Gender: Boys and girls
Country: United States of America
Intervention: Two experimental groups:
- A program including lessons (nutrition, physical activity, metabolism and portion control), self-monitoring, health coaching, and social networking.
- The same above plus coping skills training (addition of 4 lessons on coping skills)
Control: No-intervention
TB: Social Learning Theory
Duration: not informed
Follow-up: after 3 and 6 months
Frequency: 8 to 12 lessons
Both groups significantly improved health behaviors including self-efficacy, healthy eating, fruit and vegetable intake, moderate and vigorous exercise, and stretching exercises; decreases in consumption of sugar-sweetened beverages and junk food, and decreased sedentary behavior.
Baños et al., 2012 [16] To investigate the efficacy for improving nutritional information and evaluate acceptability and playability of an online game. Quasi-experimental design Sample: 228
Age: 10–13
Gender: Boys and girls
Country: Spain
Intervention: ETIOBE mates, educational website including games
Control: Paper-pencil intervention
TB: Not informed
Duration: 2 weeks
Follow-up: baseline after 2 weeks
Frequency: “as much as they wanted”
Improved nutritional knowledge for both groups. Scores were greater in the intervention group.
Bech-Larsen & Grønhøj, 2013 [17] To increase the consumption of fruits and vegetables of Danish adolescents as well as evaluate the SMS intervention in terms of participation, goal setting, and performance of adolescents. Cluster
Randomized controlled trial
Sample: 256
Age: 12
Gender: Boys and girls
Country: Denmark
Intervention: SMS-based diary and feedback system plus nutrition education
Control: Nutrition education only
TB: Not informed
Duration: 4 weeks
Follow-up: baseline, after 15 weeks
Frequency: daily SMS messages
Increased frequency of fruits and vegetables consumption only for those with a low pre-intervention intake in the intervention group.
Yang et al., 2015. [18] To improve intake of food groups and nutritional elements using technology based team game. Quasi-experimental design Sample: 87
Age: 15–16
Gender: Girls only
Country: Taiwan
Intervention: Two experimental groups:
- Use of a Diet Assessment System for self-monitoring and metacognitive strategies;
- The Diet Assessment System was also used as an online team-based competitive game
Control: Traditional lecture-based instruction plus motivational elements
(video clips related to healthy eating)
TB: Social-interdependence theory/ social learning
Duration: 8 weeks
Follow-up: baseline, after 8 weeks
Frequency: 50 minutes per week
Group 2 improved dietary behaviors of most food groups (dairy, meats, proteins, vegetables and fruits), macronutrients (calories and fiber), and micronutrients (calcium, vitamin C and B2). Improvements were greater in Group 2 compared to the other two groups.

FFQ, Food Frequency Questionnaire; BMI, Body Mass Index; ICTs: information and communication technologies.