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. Author manuscript; available in PMC: 2020 Jun 1.
Published in final edited form as: Assessment. 2017 Apr 16;26(4):582–603. doi: 10.1177/1073191117701191

Table 7.

Validation Sample: Standardized Parameter Estimates from the 7-Factor Confirmatory Factor Analytic and Exploratory Structural Equation Models of Motives for Playing Drinking Games Measure.

Confirmatory factor analysis Exploratory structural equation modeling
Standardized factor loadings and uniquenesses
Item CT (λ) C (λ) ET (λ) SL (λ) N (λ) SP (λ) B (λ) δ CT (λ) C (λ) ET (λ) SL (λ) N (λ) SP (λ) B (λ) δ
Competition
 CT1: For the competition .84 .30 .87 .00 −.10 −.01 −.02 .11 .01 .30
 CT3: To get practice at that game .51 .74 .35 .01 .07 .10 .00 .18 .12 .74
 CT4: Because I want to win .83 .32 .82 .00 .06 −.04 .02 −.03 .03 .32
Conformity
 C1: To blend in with the crowd .78 .40 .05 .66 .01 −.01 .16 .12 .00 .40
 C2: To fit in .84 .30 .00 .87 −.02 .05 −.01 −.03 −.04 .30
 C3: Because I don’t want to feel left out .76 .43 −.01 .81 .01 .01 −.09 .00 −.02 .42
 C4: Because other people are playing them .57 .68 .19 .50 .12 .03 .03 −.04 .05 .68
 C5: Because I am afraid I will look silly if I don’t .59 .65 −.07 .53 −.10 −.05 .04 .13 .13 .65
Enhancement and Thrills
 ET1: To get drunk .63 .60 −.02 .04 .57 −.06 −.01 .23 .05 .60
 ET2: To get a buzz .68 .54 .02 −.03 .69 −.12 .12 .16 .09 .54
 ET3: Because they are fun .60 .65 −.05 .03 .64 .00 .01 .09 .11 .65
 ET4: To liven up a boring party .58 .66 .18 −.07 .57 .17 .02 −.10 −.14 .66
 ET5: To have good laugh .69 .66 .00 .08 .33 .26 −.04 .00 .20 .66
 ET6: To just go wild .63 .61 .00 −.03 .56 .12 .16 .00 −.13 .61
 ET7: Because it is a more exciting way to drink .67 .55 .13 .17 .54 .03 .05 −.02 −.01 .55
Social Lubrication
 SL1: As a way of getting to know other people .71 .50 .02 .05 −.02 .82 −.01 .00 −.02 .50
 SL2: To make it easier to talk to someone .73 .46 −.03 .16 .09 .42 .00 .31 .05 .47
 SL3: To meet interesting people .73 .46 .03 .00 .11 .59 .07 .14 .00 .46
 SL4: To learn things about others .63 .61 −.02 −.05 −.06 .66 .01 .12 .08 .61
 SL5: As a way of expressing interest in someone .58 .66 .21 .10 .02 .11 .04 .54 −.03 .66
Novelty
 N1: Because it is a new experience .68 .54 .02 .02 .00 −.04 .86 .12 .00 .54
 N2: To try something different .76 .43 −.02 .03 .22 .13 .48 −.08 .09 .43
Sexual Pursuit
 SP1: In order to have sex with someone .36 .87 .01 −.08 .08 −.01 −.08 .42 .04 .87
 SP2: As a way to get a date .72 .48 .01 −.03 −.10 .08 .08 .69 −.01 .48
 SP3: To work up the courage to put the moves on someone .78 .39 .03 .04 .02 .02 −.03 .73 −.04 .39
Boredom
 B1: To kill time .63 .60 .05 −.06 .00 .03 .17 .00 .62 .60
 B2: When there is nothing else to do .69 .53 .08 .02 .05 .21 .00 −.07 .63 .53
 B3: Because I don’t know what else to do for fun .48 .77 −.03 .21 .04 −.02 .02 .10 .35 .77

Note. λ = standardized factor loading; δ = standardized uniqueness; CT = Competition and Thrills; C = Conformity; FC = Fun and Celebration; SL = Social Lubrication; N = Novelty; SP = Sexual Pursuit; B = Boredom. Bolded numbers indicate factor loadings of at least .30.

a

This item was paraphrased for brevity in this table (see Table 1 for the exact wording of this item). CFA factor correlations: CT with C = .16; CT with ET = .49; CT with SL = .40; CT with N = .33; CT with SP = .26; CT with B = .43; C with ET = .28; C with SL = .52; C with N = .42; C with SP = .37; C with B = .41; ET with SL = .59; ET with N = .55; ET with SP = .27; ET with B = .66; SL with N = .57; SL with SP = .57; SL with B = .54; N with SP = .29; N with B = .53; SP with B = .29.