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. 2017 Sep 27;11:477. doi: 10.3389/fnhum.2017.00477

Figure 4.

Figure 4

(A) Samples of virtual rooms created by form features, 1st row: two rooms belong to low pleasure and arousal group, 2nd row: two rooms belong to high pleasure and arousal group. (B) Geometry differences between two emotion rating groups. Virtual rooms were created from Banaei et al. (2017).