Table 4.
Comments made by the physiotherapists, the patients, and the implications. Note that feedbacks from the physiotherapists are in italic.
| Exercise games | Positive comments | Negative comments | Implications |
| Cycling | “I like this game a lot!” | “It is difficult for the patients who are at the beginning phase of their physiotherapy to wave to other virtual humans or to put out a hand to indicate direction.” | Picking gift boxes and waving to the other virtual humans should be optional in the game. |
| “I like the beautiful village in the virtual environment.” | “The bike runs too fast and it made me dizzy.” | The speed of the bike should be configurable. | |
| “I tried not to run over the gift boxes on the street.” | Other ways for indicating directions such as turn the upper body should be configurable. | ||
| Dancing | “The game is nice. It is much better than the boring exercises we normally do.” | “As the patients were using chairs to support balance, it was difficult to go to the same side for 2 or more side steps.” | For patients who need support for balance, stepping exercise should not require the patient to go to the same side for more than once. |
| “The music is good.” | “My movements did not match with the movements of the dancing avatars on the screen.” | Patients should be told that they could clap their hands if they want, but it is not required in the exercise. | |
| “I really looked forward to dancing and it was even better than I expected.” | |||
| “The game looks easier than it really is.” | |||
| Ringing the bell | “It is a nice game.” | “It is a difficult game; hence, patients’ pleasure is lost.” | It is a difficult game for the patients, and it is more suitable for patients who have better balance skills. |
| “The rewarding music brings in enjoyment in the player.” | “It is a difficult exercise and patients intended to do a wrong performance.” | Patients should wear relatively tight clothes to ensure more accurate movement recognition by Kinect v2. | |
| “I was disappointed that the game did not recognize my squats while I was wearing my wide blouse.” | |||
| Picking apples | “It is a nice game.” | “ The supporting chairs interfere with Kinect’s recognition of the movements.” | The chairs interfere with tracking for lunges. |
| “The game does not respond to my correct movements.” | It is more suitable for patients who are at a later stage of their rehabilitation, that is, patients who can do lunges without balance support. | ||
| Football playing | “It is a very useful game for balance training, and it reacts very well to the movements of the player.” | “Patients intended to shoot the ball.” | To reduce cognitive load, let the patient play the game by doing back kicks using their left and right legs alternatively. |
| “It is a great game. It made me feel like that I was playing a real football game.” | “It is difficult for me to pay attention to the arrows indicating which leg I should use.” | Instructions should tell the patients that they do not have to shoot the ball. | |
| Fishing | “It is a nice game. I had a feeling that I had a real therapy.” | “I focused on the timer, and the virtual environment was not noticeable for me.” | Different types/sizes of fish need to be created in the game. |
| “This game would help a lot in my rehabilitation.” | “All the fishes looked similar. It would be nice if I could catch a different fish.” | ||
| “The virtual environment is beautiful and I like it a lot!” | |||
| General comments | “Playing games distracted patients’ attention from exercise and pain.” | “Some patients were unsure of what action was supposed to take place at a particular time. When the patients fail in doing the exercise successfully, they do not get feedback on how to do it correctly.” | Real-time feedbacks on how far the patients are away from the required range of motion should be provided on the screen when the patients are performing the exercises. |
| “You can use the game for fun besides the physiotherapy.” | “You have to be clever enough to play the games as it requires paying attention to multiple things at the same time.” | To satisfy personal preferences, interfaces and virtual environments should be configurable to meet the needs of different cognitive challenges. | |
| “ Patients have enjoyment and they can exercise by their own quickly by using the exercise games.” | “I am very smart, so the game could be made slightly more difficult for me.” | ||
| “These are very nice and useful games and I would like to play them again.” | |||
| “You could play the game at home, but you would still need the physiotherapists’ feedback on how well you are doing with your rehabilitation by using the games.” | |||
| “It is good to receive feedback on the exercises from the games. It prevents you from doing the exercises in the wrong way.” | |||
| “After you get used to playing the exercise games, you have a lot of fun.” |