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. 2017 Nov 1;9:354. doi: 10.3389/fnagi.2017.00354

Table 2.

Short description of the 10 non-action video games played by the experimental group (selected from Lumosity).

Game name Trained function Description
Tidal Treasures Working memory The player has to choose objects and memorize their choice.
Pinball Recall Working memory The player has to predict a ball's path.
Playing Koi Divided attention The task consists of feeding some fish and remembering those that have already been fed.
Star Search Selective attention The player has to choose the odd-one-out in a group of objects.
Lost in Migration Selective attention A flock of birds appears on the screen and the player has to swipe in the direction the middle bird is facing.
Color Match Response inhibition The player has to compare one word's meaning to another word's color.
Disillusion Task switching The player has to match tiles with different shapes, colors or symbols.
Ebb and Flow Task switching Leaves appear on the screen and the player has to swipe in the direction they are moving or pointing.
Highway Hazards Information processing The player races a car across the desert avoiding colliding with obstacles.
Speed Match Speed, information processing A card appears on the screen and the player must determine whether the card is the same as the previous one.