Skip to main content
. Author manuscript; available in PMC: 2017 Nov 21.
Published in final edited form as: Am J Primatol. 2016 Jul 12;78(12):1250–1264. doi: 10.1002/ajp.22579

Table 4.

Ongoing and initial supply costs per device.

Device Labor
Total (min)
Ongoing Costs
Initial Device
Cost
Labor1 Supplies Total
Legacy Videogame System 3.2 $1.01 $1.552 $2.56 $1650.003

Contemporary Videogame System 3.2 $1.01 $1.552 $2.56 $9354
Pipe Feeder 2.4 $0.76 $0.18 $0.94 $5.75

PES Frame5 $69.00
    Food Feeder 2.4 $0.76 $0.18 $0.94 $59.50
    Food Feeder (Study 2) 2.9 $0.92 $0.21 $1.13 $59.50
    Treat Dispenser 2.6 $0.81 $0.12 $0.93 $70.00
    Combination Panel 2.6 $0.81 $0.18 $0.99 $45.00
Challenger Ball 2.5 $0.78 $0.16 $0.94 $39.50
Paint Roller 2.1 $0.67 $0.07 $0.74 $9.27
1

Labor rate = $19/hr

2

Supplies for videogame assumes average of 500 pellets in 100 min session

3

Estimates reflect current prices for computer, joystick, pellet feeder and interface.

4

Estimates reflect current prices for a system that provides access to two enclosures at once, therefore the total system cost has been divided by two for a per monkey cost assessment.

5

Devices in shaded area were assessed in Bennett et al., 2014 and are presented here to allow for convenient comparison of the videogame system and Pipe Feeder to other enrichment strategies.