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. 2017 Nov 22;8:1690. doi: 10.1038/s41467-017-01703-0

Table 1.

Event structure of the task

Short-term valence Long-term valence Informativity Congruency Event distribution Payout
Good urn Bad urn Variant 1 Variant 2 Variant 3 Variant 4
Negative Negative Informative Congruent 10% 25% −50 −50 −30 −30
Negative Positive Informative Incongruent 25% 10% −40 −40 −20 −20
Negative None Non-informative None 10% 10% −30 −60 −10 −40
None None Non-informative None 10% 10% 0 0 0 0
Positive None Non-informative None 10% 10% +30 +60 +10 +40
Positive Negative Informative Incongruent 10% 25% +40 +40 +20 +20
Positive Positive Informative Congruent 25% 10% +50 +50 +30 +30

Payouts in the task varied over blocks, and can be categorised via the following criteria: informative events (column 3) had unequal probabilities to occur in good or bad lotteries (urns). Thus, they can be used to derive, or update (column 2), the conditional probability of a lottery to be good or bad in the long-term. This update was de-correlated (Fig. 2e) from the valence (positive or negative) of an event (column 1) and those events where the direction of long- and short-term valence align, are termed congruent (column 4), and incongruent where they mismatch. The long-term valence results from congruent events always having larger absolute payouts, which, however, in relation to the actual event is small (difference ± 10 points, maximal payout in the task 60 points per outcome). In addition, non-informative valence events did have the highest absolute payout in half of the blocks. The likelihood-ratio of informative events in good and bad lotteries (2.5 or 0.4) was constant throughout the experiment. In total 30% of possible outcomes did not carry information about long-term valence (rows three to five), and 10% additionally had no short-term outcome (payout of 0 cents, row 4), and these thus were non-informative. Note that in some blocks both urns could be good or bad, respectively (with the same pay-outs)