Table 1.
Author | Title | Transfer classa | Fidelity and transfer rationale |
Year |
Dankbaar, Alsma, Jansen, Van Merrienboer, Van Saase, and Schuit [12] | An experimental study on the effects of a simulation game on students’ clinical cognitive skills and motivation | First | Low fidelity, reducing cognitive load | 2016 |
Kuipers, Wartena, Dijkstra, Terlouw, van T Veer, Van Dijk, Prins, and Pierie [13] | iLift: A health behavior change support system for lifting and transfer techniques to prevent lower-back injuries in healthcare | First | Low-road transfer, skill automatization, metaphorical | 2016 |
Jalink, Gores, Heineman, Pierie, and Ten Cate Hoedemaker [14] | Face validity of a Wii U video game for training basic laparoscopic skills | First | Low-road transfer, skill automatization, metaphorical | 2015 |
Connors, Chrastil, Sanchez, and Merabet [15] | Action video game play and transfer of navigation and spatial cognition skills in adolescents who are blind | First | Low-road transfer, spatial recognition | 2014 |
Rosenberg, Baughman, and Bailenson [16] | Virtual superheroes: using superpowers in virtual reality to encourage prosocial behavior | Second | Figural, metaphorical | 2013 |
Schrader and Bastiaens [17] | The influence of virtual presence: effects on experienced cognitive load and learning outcomes in educational computer games | First | Low fidelity, reducing cognitive load | 2012 |
De Freitas and Dunwell [18] | Understanding the representational dimension of learning: the implications of interactivity, immersion and fidelity on the development of serious games | Second | Figural, metaphorical | 2012 |
Knoll and Moar [19] | The space of digital health games | Blended | Locative, situational | 2012 |
Rooney [20] | A theoretical framework for serious game design: exploring pedagogy, play, and fidelity and their implications for the design process | Blended, both | Abstraction, situational | 2012 |
Toups, Kerne, and Hamilton [21] | The team coordination game: zero-fidelity simulation abstracted from fire emergency response practice | Second | Nonmimetic, abstraction | 2011 |
Hochmitz and Yuviler-Gavish [22] | Physical fidelity versus cognitive fidelity training in procedural skills acquisition | First | Cognitive fidelity, skill acquisition | 2011 |
Stone [23] | The (human) science of medical virtual learning environments | First | Cost reduction | 2011 |
Wood, Beckmann, and Birney [24] | Simulations, learning, and real world capabilities | First | Low fidelity, execution skills, reducing cognitive load | 2009 |
Markovic, Petrovic, Kittl, and Edegger [25] | Pervasive learning games: a comparative study | First | Situational | 2007 |
Alessi [26] | Fidelity in the design of instructional simulations | Both | Varying fidelity under conditions | 1988 |
aRefers to the aspired transfer type described or sought after with the game-like intervention.