Skip to main content
. 2017 Nov 24;5(4):e23. doi: 10.2196/games.7880

Table 1.

Details of included papers.

Author Title Transfer classa Fidelity and transfer
rationale
Year
Dankbaar, Alsma, Jansen, Van Merrienboer, Van Saase, and Schuit [12] An experimental study on the effects of a simulation game on students’ clinical cognitive skills and motivation First Low fidelity, reducing cognitive load 2016
Kuipers, Wartena, Dijkstra, Terlouw, van T Veer, Van Dijk, Prins, and Pierie [13] iLift: A health behavior change support system for lifting and transfer techniques to prevent lower-back injuries in healthcare First Low-road transfer, skill automatization, metaphorical 2016
Jalink, Gores, Heineman, Pierie, and Ten Cate Hoedemaker [14] Face validity of a Wii U video game for training basic laparoscopic skills First Low-road transfer, skill automatization, metaphorical 2015
Connors, Chrastil, Sanchez, and Merabet [15] Action video game play and transfer of navigation and spatial cognition skills in adolescents who are blind First Low-road transfer, spatial recognition 2014
Rosenberg, Baughman, and Bailenson [16] Virtual superheroes: using superpowers in virtual reality to encourage prosocial behavior Second Figural, metaphorical 2013
Schrader and Bastiaens [17] The influence of virtual presence: effects on experienced cognitive load and learning outcomes in educational computer games First Low fidelity, reducing cognitive load 2012
De Freitas and Dunwell [18] Understanding the representational dimension of learning: the implications of interactivity, immersion and fidelity on the development of serious games Second Figural, metaphorical 2012
Knoll and Moar [19] The space of digital health games Blended Locative, situational 2012
Rooney [20] A theoretical framework for serious game design: exploring pedagogy, play, and fidelity and their implications for the design process Blended, both Abstraction, situational 2012
Toups, Kerne, and Hamilton [21] The team coordination game: zero-fidelity simulation abstracted from fire emergency response practice Second Nonmimetic, abstraction 2011
Hochmitz and Yuviler-Gavish [22] Physical fidelity versus cognitive fidelity training in procedural skills acquisition First Cognitive fidelity, skill acquisition 2011
Stone [23] The (human) science of medical virtual learning environments First Cost reduction 2011
Wood, Beckmann, and Birney [24] Simulations, learning, and real world capabilities First Low fidelity, execution skills, reducing cognitive load 2009
Markovic, Petrovic, Kittl, and Edegger [25] Pervasive learning games: a comparative study First Situational 2007
Alessi [26] Fidelity in the design of instructional simulations Both Varying fidelity under conditions 1988

aRefers to the aspired transfer type described or sought after with the game-like intervention.