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. 2017 Dec 11;12(12):e0188046. doi: 10.1371/journal.pone.0188046

Table 6. Noisy (5%) tournament: Mean score per turn of top 15 strategies (ranked by median over 50000 tournaments) * indicates that the strategy was trained.

mean std min 5% 25% 50% 75% 95% max
DBS 2.573 0.025 2.474 2.533 2.556 2.573 2.589 2.614 2.675
Evolved ANN 5 Noise 05* 2.534 0.025 2.418 2.492 2.517 2.534 2.551 2.575 2.629
Evolved FSM 16 Noise 05* 2.515 0.031 2.374 2.464 2.494 2.515 2.536 2.565 2.642
Evolved ANN 5* 2.410 0.030 2.273 2.359 2.389 2.410 2.430 2.459 2.536
Evolved FSM 4* 2.393 0.027 2.286 2.348 2.374 2.393 2.411 2.437 2.505
Evolved HMM 5* 2.392 0.026 2.289 2.348 2.374 2.392 2.409 2.435 2.493
Level Punisher 2.388 0.025 2.281 2.347 2.372 2.389 2.405 2.429 2.503
Omega TFT: 3, 8 2.387 0.026 2.270 2.344 2.370 2.388 2.405 2.430 2.498
Spiteful Tit For Tat 2.383 0.030 2.259 2.334 2.363 2.383 2.403 2.432 2.517
Evolved FSM 16* 2.375 0.029 2.239 2.326 2.355 2.375 2.395 2.423 2.507
PSO Gambler 2_2_2 Noise 05* 2.371 0.029 2.250 2.323 2.352 2.371 2.390 2.418 2.480
Adaptive 2.369 0.038 2.217 2.306 2.344 2.369 2.395 2.431 2.524
Evolved ANN* 2.365 0.022 2.270 2.329 2.351 2.366 2.380 2.401 2.483
Math Constant Hunter 2.344 0.022 2.257 2.308 2.329 2.344 2.359 2.382 2.445
Gradual 2.341 0.021 2.248 2.306 2.327 2.341 2.355 2.376 2.429