Table 2.
Assessment of triage decision making by physicians randomized to video game versus traditional educational apps based on educational programs on simulated trauma cases with analyses of variance
| Proportion under-triaged (No) | Estimated difference (95% CI) | F statistic | P value | ||
|---|---|---|---|---|---|
| Video game | Educational apps | ||||
| Main model | 0.53 (149) | 0.64 (148) | 0.11 (0.05 to 0.16) | 4.91 | <0.001 |
| Sensitivity analyses | |||||
| Excluding physicians who work at trauma centers | 0.56 (125) | 0.65 (135) | 0.09 (0.03 to 0.15) | 0.29 | 0.002 |
| Excluding physicians who experienced usability issues | 0.53 (105) | 0.64 (136) | 0.11 (0.05 to 0.17) | 12.53 | <0.001 |
| Excluding cases in which patient died | 0.64 (149) | 0.76 (148) | 0.12 (0.06 to 0.18) | 17.23 | <0.001 |
| Post hoc analyses | |||||
| Types of cases: | |||||
| Representative cases | 0.44 (149) | 0.47 (148) | 0.03 (−0.05 to 0.11) | 0.58 | 0.45 |
| Non-representative cases | 0.63 (149) | 0.81 (148) | 0.18 (0.11 to 0.25) | 24.81 | <0.001 |
| Adherence: | |||||
| Exposure <75 min | 0.59 (51) | 0.67 (33) | 0.08 (−0.03 to 0.19) | 2.25 | 0.13 |
| Exposure 75-105 min | 0.53 (85) | 0.63 (91) | 0.09 (0.02 to 0.17) | 6.61 | 0.01 |
| Exposure>105 minutes | 0.36 (13) | 0.65 (24) | 0.29 (0.13 to 0.45) | 13.32 | <0.001 |
| Likeability: | |||||
| Did not report enjoying intervention | 0.56 (149) | 0.60 (148) | 0.04 (−0.11 to 0.18) | 0.28 | 0.60 |
| Six month follow-up: | |||||
| Duration of treatment effect | 0.57 (64) | 0.74 (59) | 0.17 (0.09 to 0.25) | 16.14 | <0.001 |