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. 2017 Dec 13;359:j5416. doi: 10.1136/bmj.j5416

Table 2.

Assessment of triage decision making by physicians randomized to video game versus traditional educational apps based on educational programs on simulated trauma cases with analyses of variance

Proportion under-triaged (No) Estimated difference (95% CI) F statistic P value
Video game Educational apps
Main model 0.53 (149) 0.64 (148) 0.11 (0.05 to 0.16) 4.91 <0.001
Sensitivity analyses
Excluding physicians who work at trauma centers 0.56 (125) 0.65 (135) 0.09 (0.03 to 0.15) 0.29 0.002
Excluding physicians who experienced usability issues 0.53 (105) 0.64 (136) 0.11 (0.05 to 0.17) 12.53 <0.001
Excluding cases in which patient died 0.64 (149) 0.76 (148) 0.12 (0.06 to 0.18) 17.23 <0.001
Post hoc analyses
Types of cases:
 Representative cases 0.44 (149) 0.47 (148) 0.03 (−0.05 to 0.11) 0.58 0.45
 Non-representative cases 0.63 (149) 0.81 (148) 0.18 (0.11 to 0.25) 24.81 <0.001
Adherence:
 Exposure <75 min 0.59 (51) 0.67 (33) 0.08 (−0.03 to 0.19) 2.25 0.13
 Exposure 75-105 min 0.53 (85) 0.63 (91) 0.09 (0.02 to 0.17) 6.61 0.01
 Exposure>105 minutes 0.36 (13) 0.65 (24) 0.29 (0.13 to 0.45) 13.32 <0.001
Likeability:
 Did not report enjoying intervention 0.56 (149) 0.60 (148) 0.04 (−0.11 to 0.18) 0.28 0.60
Six month follow-up:
 Duration of treatment effect 0.57 (64) 0.74 (59) 0.17 (0.09 to 0.25) 16.14 <0.001