Table 3.
Distribution of negative beliefs, attitudes, and perceptions toward virtual reality in Facebook comments posted in response to the video.
|
Negative theme of Facebook comment identified through qualitative analysis |
Value (N=251a), n (%) | ||
| Concerns of VRbeffects in health care (N=164) | |||
| Paranoia or barriers (N=117) | |||
| Insurance coverage and cost | 77 (30.7) | ||
| Societal dependence on technology | 26 (10.7) | ||
| Information that is transmitted to user | 7 (2.8) | ||
| Barrier to discharge | 3 (1.2) | ||
| Creates difficulties in caring for patient | 2 (0.8) | ||
| What happens in the room while patient uses VR | 2 (0.8) | ||
| Threats to patient health (N=31) | |||
| Motion sickness | 11 (4.4) | ||
| Vision complications | 10 (4.0) | ||
| Spread of bacteria | 4 (1.6) | ||
| Radiation/emissions/cancer | 3 (1.2) | ||
| Falling off bed | 3 (1.2) | ||
| Negative effects on specific groups (N=16) | |||
| Pregnancy or labor | 10 (1.6) | ||
| Psychiatric or brain injury | 3 (1.2) | ||
| Mental illness | 3 (1.2) | ||
| General hesitation/negative reaction (N=87) | |||
| Disinterest (N=67) | |||
| Generally unnecessary or excessive | 42 (16.7) | ||
| Drugs and alcohol achieve the same goal | 25 (9.7) | ||
| More research necessary (N=20) | |||
| Idea can be improved or advanced | 17 (6.78) | ||
| More research needed to support claims | 3 (1.2) | ||
aTotal does not add up to 100% due to multiple codes per Facebook comment and rounding.
bVR: virtual reality.