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. Author manuscript; available in PMC: 2018 Jan 10.
Published in final edited form as: Arch Pediatr Adolesc Med. 2007 Jul;161(7):684–689. doi: 10.1001/archpedi.161.7.684

Table 2.

Means and Standard Deviations for Minutes Spent in Activities and With Family Members Among Gamers

Weekday Time, Mean (SD), min
Weekend Time, Mean (SD), min
Boys Girls Boys Girls
Criteria
 Time with parentsa 113.62 (117.89) 134.98 (148.43) 235.59 (194.48) 209.58 (186.86)
 Time with friendsa 69.73 (124.78) 92.33 (129.97) 146.88 (189.36) 126.76 (181.05)
 Readingb 8.26 (22.59) 12.00 (28.97) 14.46 (43.48) 17.37 (40.15)
 Homeworkb 38.49 (53.51) 36.43 (52.22) 11.75 (36.89) 9.38 (29.12)
 Sports and active leisureb 39.76 (65.15) 26.53 (61.02) 70.04 (99.17) 47.32 (83.14)
Predictors
 Video game playc 57.90 (80.50) 43.51 (60.32) 96.61 (107.47) 63.76 (65.13)
 Video game play without parents 54.97 (79.01) 42.06 (60.83) 90.21 (105.25) 59.25 (64.33)
 Video game play with parents 2.93 (20.05) 2.60 (15.54) 6.40 (32.60) 4.51 (18.94)
 Video game play without friends 46.87 (68.75) 29.48 (47.43) 68.38 (88.48) 48.18 (63.94)
 Video game play with friends 11.03 (45.50) 14.03 (42.34) 28.23 (72.77) 15.58 (39.03)
a

In all other activities except playing video games.

b

With no concurrent video game play.

c

With no concurrent activities (ie, adolescents could not be reading, doing homework, or in sports and active leisure activities while playing video games).