Table 3.
Criteria and Predictors | Gender | Weekday
|
Weekend
|
||||
---|---|---|---|---|---|---|---|
B | SE | R2b | B | SE | R2b | ||
Time spent with parents (in non–video game activities) | |||||||
Video game play without parents | Boys | −0.13 | 0.07 | 0.09c | −0.22d | 0.07 | 0.12c |
Girls | −0.58e | 0.22 | 0.21c | −0.31 | 0.22 | 0.16e | |
Video game play with parents | Boys | −0.09 | 0.15 | 0.08c | −0.04 | 0.13 | 0.10c |
Girls | 1.88c | 0.44 | 0.19c | 2.42d | 0.74 | 0.25d | |
Time spent with friends (in non–video game activities) | |||||||
Video game play without friends | Boys | −0.25d | 0.09 | 0.16e | −0.40c | 0.07 | 0.11c |
Girls | −0.26 | 0.19 | 0.22e | −0.70d | 0.23 | 0.18e | |
Video game play with friends | Boys | 0.21 | 0.16 | 0.14e | 0.31d | 0.12 | 0.08d |
Girls | −0.08 | 0.30 | 0.19 | 1.49d | 0.46 | 0.25c |
Controlling for family income-needs ratio, educational level of household head, parental average weekly work hours, child’s age, time spent at school and work, and child’s ethnicity (0 = white, 1 = nonwhite). Minutes are the units of measurement for both predictors and criteria.
R2 is the total variance explained for the full model including covariates.
P<.001.
P<.01.
P<.05.