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. Author manuscript; available in PMC: 2018 Jan 10.
Published in final edited form as: Arch Pediatr Adolesc Med. 2007 Jul;161(7):684–689. doi: 10.1001/archpedi.161.7.684

Table 3.

Regression Analyses Predicting Time Spent With Parents and Friendsa

Criteria and Predictors Gender Weekday
Weekend
B SE R2b B SE R2b
Time spent with parents (in non–video game activities)
 Video game play without parents Boys −0.13 0.07 0.09c −0.22d 0.07 0.12c
Girls −0.58e 0.22 0.21c −0.31 0.22 0.16e
 Video game play with parents Boys −0.09 0.15 0.08c −0.04 0.13 0.10c
Girls 1.88c 0.44 0.19c 2.42d 0.74 0.25d
Time spent with friends (in non–video game activities)
 Video game play without friends Boys −0.25d 0.09 0.16e −0.40c 0.07 0.11c
Girls −0.26 0.19 0.22e −0.70d 0.23 0.18e
 Video game play with friends Boys 0.21 0.16 0.14e 0.31d 0.12 0.08d
Girls −0.08 0.30 0.19 1.49d 0.46 0.25c
a

Controlling for family income-needs ratio, educational level of household head, parental average weekly work hours, child’s age, time spent at school and work, and child’s ethnicity (0 = white, 1 = nonwhite). Minutes are the units of measurement for both predictors and criteria.

b

R2 is the total variance explained for the full model including covariates.

c

P<.001.

d

P<.01.

e

P<.05.