Table 4.
Regression Analyses Predicting Time Spent in Activities From Time Spent Playing Video Gamesa
| Criteria | Weekday
|
Weekend
|
||||
|---|---|---|---|---|---|---|
| B | SE | R2b | B | SE | R2b | |
| Time spent reading | ||||||
| Boys | −0.04c | 0.01 | 0.09c | −0.03 | 0.02 | 0.06c |
| Girls | −0.07 | 0.07 | 0.11 | 0.12 | 0.09 | 0.19d |
| Time spent doing homework | ||||||
| Boys | −0.04 | 0.04 | 0.06e | −0.01 | 0.02 | 0.10d |
| Girls | −0.21d | 0.09 | 0.23e | −0.04 | 0.03 | 0.31e |
| Time spent in sports and active leisure | ||||||
| Boys | −0.05 | 0.05 | 0.08e | −0.14c | 0.04 | 0.08e |
| Girls | −0.05 | 0.17 | 0.19 | −0.18 | 0.14 | 0.26e |
Controlling for family income-needs ratio, educational level of household head, parental average weekly work hours, child’s age, time spent at school and work, and child’s ethnicity (0 = white, 1 = nonwhite). Minutes are the units of measurement for both predictors and criteria.
R2 is the total variance explained for the full model including covariates.
P<.01.
P<.05.
P<.001.