Skip to main content
. 2018 Jan 11;5(1):e4. doi: 10.2196/mental.9092

Table 6.

Behavioral activations: top 10 activities in unexpected mastery and their frequencies.


Activity

Frequency (number of reports)
Mastery achieved-expected, mean (SDa)
Exercise 3 1.3 (2.3)
Buy a comic book at a convenience store 4 1.0 (1.4)
Call up an old friend 3 1.0 (1.7)
Do a makeup 5 0.8 (1.3)
Call up a family and hear their voice 5 0.8 (1.3)
Go see a movie 4 0.8 (1.0)
Test-drive a new car 3 0.7 (0.6)
Nail art 3 0.7 (2.1)
Take a long bath 32 0.6 (1.7)
Put some bath powder in the bathtub 21 0.5 (1.0)

aSD: standard deviation.